Library / Bestiary

Agathion, Silvanshee

CR 2.00 Outsider NG Tiny
This black cat has gray stripes, violet eyes, and an unusual white blaze on its chest.

Silvanshees are curious but reclusive cat agathions. Unobtrusive and able to blend in among normal animals (unlike the more anthropomorphic agathions), they are the eyes and ears of the good planes in the mortal world. Most roam hills, forests, and plains, keeping an eye out for evil influences. They can be taken as familiars by 7th-level good spellcasters who utilize the Improved Familiar feat and meet the proper prerequisites. As familiars, silvanshees act as moral guides and steer their mortal allies toward corruptive forces that must be eliminated. In some mortal lands, they are called cat sìth or cath sidhe, and are believed to be disguised witches or fairies—and not necessarily benign creatures, which only encourages silvanshees to avoid strangers.

Silvanshees are not fond of open combat, even against demons, devils, or other fiendish threats, and they're likely to run away if confronted. When they must fight, they prefer greater numbers and the element of surprise, using their magic to temporarily overcome their physical weaknesses, and melting away into mist if the battle turns against them.

A silvanshee is the size of a large domestic cat, though almost always sleek rather than fat, and weighs 20 pounds on average.

STR
3
DEX
15
CON
12
INT
10
WIS
12
CHA
13
HP
13 (2d10+2)
AC
15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
Speed
30 ft., fly 90 ft. (good)
Init
+6
Melee
bite +6 (1d3-4), 2 claws +6 (1d2-4)
BAB
+2
CMB
+2
CMD
8 (12 vs. trip)
Fort
+5
Ref
+6
Will
+2; +4 vs. poison
DR
5/evil or silver
SR
13
Racial Modifiers
+4 Acrobatics, +4 Perception, +4 Stealth

Weapons: Martial, Simple

Heroic Strength — Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.

pounce

Cat's Luck — A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.

flight

lay on hands (1d6, 1/day, always as a 2nd-level paladin)

Spectral Mist — A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (planes) +5, Perception +10, Stealth +19

spell-like abilities:
Constant—Know Direction, Constant—Speak With Animals, At will—Dancing Lights, At will—Prestidigitation, At will—Stabilize, 1/day—Dimension Door, 1/week—Commune
Details
Type
Outsider
Alignment
NG
Size
Tiny
Environment
any land (Nirvana)
Organization
solitary, pair, or clowder (3-10)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +10
Languages
Celestial, Draconic, Infernal; speak with animals, truespeech
Source
Bestiary 2
Sources Used in This Record
9 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Know Direction (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Speak With Animals (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dancing Lights (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prestidigitation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stabilize (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Commune (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.