Library / Bestiary

Angel, Monadic Deva

CR 12.00 Outsider NG Medium
This angelic being has smooth skin, a muscular body, and large golden wings, and wields a large mace.

Monadic devas are stoic watchers of the Ethereal Plane and the Elemental Planes. They search those planes for fiendish enclaves, battle evil planar monsters such as xills, and act as celestial liaisons to the genies and elementals. They have been known to broker temporary peace between warring elemental factions, often using their inherent magic to end hostilities long enough for negotiations to take place. In the armies of the good planes, they are leaders and officers, and after centuries of service to a deity, they may be transformed into astral devas.

Monadic devas like giving their maces names and proudly announcing them in battle with evil foes. Many of these weapons have seen battle for thousands of years and are quite battered. Younger devas may lend their weapons to good churches on the Material Plane so they can be used by great mortal heroes, though the angels eventually reclaim them after no more than a year and a day.

A monadic deva is 7 feet tall and weighs 220 pounds.

STR
21
DEX
19
CON
18
INT
19
WIS
18
CHA
19
HP
147 (14d10+70)
AC
27, touch 14, flat-footed 23 (+4 Dex, +13 natural; +4 deflection vs. evil)
Speed
40 ft., fly 90 ft. (good)
Init
+8
Melee
+3 morningstar +22/+17/+12 (1d8+10 plus solid blow)
BAB
+14
CMB
+19
CMD
33
Fort
+15
Ref
+13
Will
+10; +4 vs. poison; +4 resistance vs. evil
DR
10/evil
SR
23
Racial Modifiers
+4 Perception

Weapons: Martial, Simple

Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Cleave from Feat

<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a &ndash;2 penalty to your Armor Class until your next turn.</p>

Great Fortitude from Feat

<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Diplomacy +21, Fly +25, Intimidate +21, Knowledge (planes) +21, Knowledge (religion) +21, Perception +29, Sense Motive +25, Stealth +21, Survival +27, Swim +19

spell-like abilities:
Constant—Detect Evil, At will—Aid, At will—Charm Monster, At will—Discern Lies, At will—Dispel Evil, At will—Dispel Magic, At will—Holy Smite, At will—Invisibility, At will—Plane Shift, At will—Remove Curse, At will—Remove Disease, At will—Remove Fear, 3/day—Cure Serious Wounds, 3/day—Holy Word, 3/day—Mirror Image, 1/day—Heal, 1/day—Hold Monster, 1/day—Holy Aura
Details
Type
Outsider
Alignment
NG
Size
Medium
Environment
any good-aligned plane
Organization
solitary, pair, or squad (3-6)
Treasure
double (+3 morningstar, other treasure)
Senses
darkvision 60 ft., detect evil, low-light vision; Perception +29
Languages
Celestial, Draconic, Infernal; truespeech
Source
Bestiary 2
Sources Used in This Record
25 House/Core
  • Uses feat: Alertness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Cleave (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Great Fortitude (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Aid (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Discern Lies (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Holy Smite (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Plane Shift (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Remove Curse (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Remove Disease (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Remove Fear (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cure Serious Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Holy Word (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mirror Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Heal (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hold Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Holy Aura (Spell)
    House/Core — covered by the site's Section 15.
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