Library / Bestiary

Archon, Shield

CR 10.00 Outsider LG Large HD 9
This armored giant is sheathed in metal from head to toe. One arm ends in a spear-like blade, the other in a massive shield.

Shield archons are the mighty rocks of celestial armies, withstanding waves of demons and devils without complaint. Though more than capable of tearing apart lesser demons and devils, their true strength lies in their ability to shrug off deadly attacks from superior opponents, giving their offense-oriented allies time to flank and overwhelm their mutual foes. Shield archons are 9 feet tall and weigh 800 pounds.

HP
112 (9d10+63)
AC
29, touch 10, flat-footed 28 (+9 armor, +1 Dex, +4 natural, +6 shield, -1 size; +2 deflection vs. evil)
Init
+5
Speed
40 ft., fly 90 ft. (good); 30 ft., fly 60 ft. in armor
Fort
+13
Ref
+7
Will
+8; +4 vs. poison
BAB
+9
CMB
+15
CMD
26 (30 vs. bull rush and trip)
Melee
+3 shortspear +16/+11 (1d8+10)
Space
10 ft.
Reach
10 ft.
DR
10/evil
SR
21
Aura
aura of menace (DC 18), magic circle against evil
str
20
+5
dex
13
+1
con
25
+7
int
14
+2
wis
16
+3
cha
15
+2

Weapons: Martial, Simple

Transpose Ally — Once per day as a standard action, a shield archon can teleport to the location of a willing (or unconscious) ally and immediately teleport that ally to the archon's previous position, in effect switching places with the ally. The archon must have line of effect to the target.

Spear and Shield — At will as a free action, a shield archon can transform his hands into a +1 tower shield and a +3 shortspear, or either individually, or back to hands again. He cannot transform both hands into shields or both into shortspears. A shield archon never takes the typical –2 penalty on attack rolls while wielding a tower shield. A shield archon's weapons cannot be disarmed, but they can be sundered. If a shield archon loses his spear or shield, he can manifest a new one as a full-round action. When a shield archon is slain, these two items fade away—they cannot be looted or wielded by any other creature.

Stability — Shield archons receive a +4 racial bonus to CMD when resisting a bull rush or trip attempt.

Special Abilities

Spear And Shield from text
At will as a free action, a shield archon can transform his hands into a +1 tower shield and a +3 shortspear, or either individually, or back to hands again. He cannot transform both hands into shields or both into shortspears. A shield archon never takes the typical –2 penalty on attack rolls while wielding a tower shield. A shield archon's weapons cannot be disarmed, but they can be sundered. If a shield archon loses his spear or shield, he can manifest a new one as a full-round action. When a shield archon is slain, these two items fade away—they cannot be looted or wielded by any other creature.
Stability from text
Shield archons receive a +4 racial bonus to CMD when resisting a bull rush or trip attempt.
Transpose Ally from text
Once per day as a standard action, a shield archon can teleport to the location of a willing (or unconscious) ally and immediately teleport that ally to the archon's previous position, in effect switching places with the ally. The archon must have line of effect to the target.

Feats, Traits & Items

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Shield Focus from Feat

Increase the AC bonus granted by any shield you are using by 1.

Calculated: +1 Ac
Stand Still from Feat

When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.

Weapon Specialization (shortspear) from Feat

You gain a +2 bonus on all damage rolls you make using the selected weapon.

Calculated: +2 Damage Bonus

Diplomacy +14, Fly +0, Intimidate +14, Knowledge (religion) +14, Perception +15, Sense Motive +15, Stealth -6, Survival +15

spell-like abilities:
Constant—Magic Circle Against Evil (DC 15), At will—Aid, At will—Teleport, Greater, At will—Message, 1/day—Disrupting Weapon (DC 17), 1/day—Divine Power, 1/day—Shield Other (DC 14)
Details
Type
Outsider
Alignment
LG
Size
Large
Environment
any (Heaven)
Organization
solitary, pair, or squad (3-5)
Treasure
standard (full plate, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +15
Aura
aura of menace (DC 18), magic circle against evil
Languages
Celestial, Draconic, Infernal; truespeech
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
13 House/Core
View references and cross-links for Archon, Shield

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