Archon, Shield
Description
Shield archons are the mighty rocks of celestial armies, withstanding waves of demons and devils without complaint. Though more than capable of tearing apart lesser demons and devils, their true strength lies in their ability to shrug off deadly attacks from superior opponents, giving their offense-oriented allies time to flank and overwhelm their mutual foes. Shield archons are 9 feet tall and weigh 800 pounds.
Combat Stats
- Melee
- +3 shortspear +16/+11 (1d8+10)
- Space
- 10 ft.
- Reach
- 10 ft.
- DR
- 10/evil
- SR
- 21
- Aura
- aura of menace (DC 18), magic circle against evil
Ability Scores
Proficiencies
Weapons: Martial, Simple
Special Attacks
Transpose Ally — Once per day as a standard action, a shield archon can teleport to the location of a willing (or unconscious) ally and immediately teleport that ally to the archon's previous position, in effect switching places with the ally. The archon must have line of effect to the target.
Special Qualities
Spear and Shield — At will as a free action, a shield archon can transform his hands into a +1 tower shield and a +3 shortspear, or either individually, or back to hands again. He cannot transform both hands into shields or both into shortspears. A shield archon never takes the typical –2 penalty on attack rolls while wielding a tower shield. A shield archon's weapons cannot be disarmed, but they can be sundered. If a shield archon loses his spear or shield, he can manifest a new one as a full-round action. When a shield archon is slain, these two items fade away—they cannot be looted or wielded by any other creature.
Stability — Shield archons receive a +4 racial bonus to CMD when resisting a bull rush or trip attempt.
Feats
Combat Reflexes, Improved Initiative, Iron Will, Shield Focus, Stand Still, Weapon Specialization (shortspear)
Special Abilities
Special Abilities
Feats, Traits & Items
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Increase the AC bonus granted by any shield you are using by 1.
When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Skills
Diplomacy +14, Fly +0, Intimidate +14, Knowledge (religion) +14, Perception +15, Sense Motive +15, Stealth -6, Survival +15
Spells
- Type
- Outsider
- Alignment
- LG
- Size
- Large
- Environment
- any (Heaven)
- Organization
- solitary, pair, or squad (3-5)
- Treasure
- standard (full plate, other treasure)
- Senses
- darkvision 60 ft., low-light vision; Perception +15
- Aura
- aura of menace (DC 18), magic circle against evil
- Languages
- Celestial, Draconic, Infernal; truespeech
- Source
- Bestiary 2