Asura, Upasunda
Upasundas, also called beatific ones, are asuras who devote themselves to martial meditations and physical perfection. Upasundas seek monklike poise and skill, and through it, the ability to deal flawless destruction wherever they go. Their nickname suggests purity, and indeed, each beatific one is an expression of asura purity through devotion to the ideal of annihilation. It is believed that the first upasundas were created from the jealous followers of a man who achieved divinity through his own force of will. Those of his followers who felt abandoned when this new deity ascended to the Great Beyond sought other ways to achieve immortality, and fell pray to one of the asura ranas, who granted them their desire by transforming them into beatific ones.
Upasundas never surrender to foes in combat and rarely flee from battle. They hope to increase in skill and wisdom or to die in battle. On either path lies evolution toward a greater understanding of destruction in its countless forms.
An upasunda is 7 feet tall and weighs 240 pounds.
- HP
- 114 (12d10+48); regeneration 5 (good weapons, good spells)
- AC
- 24, touch 21, flat-footed 16 (+7 Dex, +1 dodge, +3 insight, +3 natural)
- Speed
- 50 ft.
- Init
- +7
- Melee
- mwk longsword +19/+14/+9 (1d8+6/19–20), mwk spear +19 (1d8+9/x3), mwk kukri +19 (1d4+6/18–20), 2 slams +13 (1d4+3) or 6 slams +18 (1d4+6)
- BAB
- +12
- CMB
- +18 (+20 grapple)
- CMD
- 39 (41 vs. grapple)
- Fort
- +12
- Ref
- +11
- Will
- +15
- DR
- 10/good
- SR
- 20
- Defensive Abilities
- improved evasion
- Racial Modifiers
- +8 Acrobatics when jumping, +6 Escape Artist, +4 Perception
Infused Weapons — In addition to being evil and lawful, weapons an upasunda wields are considered to be magic for the purposes of overcoming damage reduction.
Multiweapon Mastery — An upasunda takes no penalties when fighting with multiple weapons.
Cleave, Combat Reflexes, Deflect Arrows, Dodge, Great Cleave, Improved Grapple, Mobility, Power Attack, Spring Attack
Acrobatics +19 (+27 when jumping), Bluff +16, Diplomacy +13, Escape Artist +25, Intimidate +16, Knowledge (arcana) +8, Knowledge (planes) +14, Perception +23, Perform (dance) +16, Sense Motive +19, Stealth +19
- Type
- Outsider
- Alignment
- LE
- Size
- Medium
- Environment
- any (Hell)
- Organization
- solitary, pair, or squad (3-6)
- Treasure
- standard (weapons listed above plus other treasure)
- Senses
- all-around vision, darkvision 60 ft.; Perception +23
- Languages
- Common, Infernal; telepathy 100 ft.
- Source
- Bestiary 3
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