Barghest
Said to be fiendish relations of all goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule.
- HP
- 45 (6d10+12)
- AC
- 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
- Speed
- 30 ft.
- Init
- +6
- Melee
- bite +10 (1d6+4), 2 claws +10 (1d4+4)
- BAB
- +6
- CMB
- +10
- CMD
- 22 (24 vs. trip)
- Fort
- +6
- Ref
- +7
- Will
- +7
- DR
- 5/magic
Weapons: Martial, Simple
Feed — Once per month, a barghest can devour a nonevil humanoid's corpse as a full-round action to gain a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, and skill checks. Its maximum hit points increase by 5 for each growth point it gains. For every 2 growth points, a barghest's caster level for its spell-like abilities and its CR increase by +1. When a barghest reaches 4 growth points, it sheds its skin and becomes a greater barghest, losing all of its growth points (and bonuses) but gaining the stats presented on this page for a greater barghest.
change shape (goblin or wolf, polymorph)
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
Acrobatics +11, Bluff +11, Diplomacy +11, Intimidate +11, Perception +11, Sense Motive +11, Stealth +11, Survival +11
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