Library / Bestiary

Barghest

CR 4.00 Outsider LE Medium

Said to be fiendish relations of all goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule.

STR
19
DEX
15
CON
15
INT
14
WIS
14
CHA
14
HP
45 (6d10+12)
AC
17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
Speed
30 ft.
Init
+6
Melee
bite +10 (1d6+4), 2 claws +10 (1d4+4)
BAB
+6
CMB
+10
CMD
22 (24 vs. trip)
Fort
+6
Ref
+7
Will
+7
DR
5/magic

Weapons: Martial, Simple

Feed — Once per month, a barghest can devour a nonevil humanoid's corpse as a full-round action to gain a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, and skill checks. Its maximum hit points increase by 5 for each growth point it gains. For every 2 growth points, a barghest's caster level for its spell-like abilities and its CR increase by +1. When a barghest reaches 4 growth points, it sheds its skin and becomes a greater barghest, losing all of its growth points (and bonuses) but gaining the stats presented on this page for a greater barghest.

change shape (goblin or wolf, polymorph)

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Great Fortitude from Feat

<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>

Acrobatics +11, Bluff +11, Diplomacy +11, Intimidate +11, Perception +11, Sense Motive +11, Stealth +11, Survival +11

spell-like abilities:
At will—Blink, At will—Levitate, At will—Misdirection, 1/day—Charm Monster, 1/day—Crushing Despair, 1/day—Dimension Door
Details
Type
Outsider
Alignment
LE
Size
Medium
Environment
any
Organization
solitary or cult (1 plus goblin tribe)
Treasure
standard
Senses
darkvision 60 ft., scent; Perception +11
Languages
Common, Goblin, Infernal
Source
Bestiary
Sources Used in This Record
9 House/Core
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Great Fortitude (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Blink (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Levitate (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Misdirection (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Crushing Despair (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.