Berbalang
Description
Berbalangs prefer to make their homes within a day's travel of humanoid settlements. These lairs are well hidden and sometimes protected by other undead creatures. Some berbalangs set themselves up as secluded shamans or wise old crones, using alter self to appear human. Ultimately cowardly, berbalangs rarely attack a settlement directly, preferring to pluck its meals from those who stray too far from civilization. A berbalang stands as tall as a human and rarely weighs more than 100 pounds.
Combat Stats
- Melee
- 1 bite +9 (1d6+3 plus paralysis), 2 claws +9 (1d6+3 plus paralysis) or incorporeal touch +10 (1d4 Con damage)
- DR
- 10/good or silver
- Defensive Abilities
- projection
Ability Scores
Proficiencies
Weapons: Simple
Special Attacks
paralysis (1d4+1 rounds, DC 18)
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Combat).
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Dodge bonuses stack with each other, unlike most types of bonuses.
Skills
Bluff +10, Escape Artist +10, Fly +17, Knowledge (local) +5, Knowledge (religion) +6, Perception +14, Stealth +15
Spells
- Type
- Undead
- Alignment
- CE
- Size
- Medium
- Environment
- any land
- Organization
- solitary or pack (2-8)
- Treasure
- standard
- Senses
- darkvision 60 ft.; Perception +14
- Languages
- Common
- Source
- Bestiary 3