Library / Bestiary

Berbalang

CR 6.00 Undead CE Medium HD 8
This hunched, bat-winged horror moves with an uncanny grace, its glowing eyes and long tongue presenting a frightening visage.

Berbalangs prefer to make their homes within a day's travel of humanoid settlements. These lairs are well hidden and sometimes protected by other undead creatures. Some berbalangs set themselves up as secluded shamans or wise old crones, using alter self to appear human. Ultimately cowardly, berbalangs rarely attack a settlement directly, preferring to pluck its meals from those who stray too far from civilization. A berbalang stands as tall as a human and rarely weighs more than 100 pounds.

HP
68 (8d8+32)
AC
20, touch 15, flat-footed 15 (+4 Dex, +1 dodge, +5 natural)
Init
+4
Speed
40 ft., fly 60 ft. (good)
Fort
+6
Ref
+6
Will
+9
BAB
+6
CMB
+9
CMD
26
Melee
1 bite +9 (1d6+3 plus paralysis), 2 claws +9 (1d6+3 plus paralysis) or incorporeal touch +10 (1d4 Con damage)
DR
10/good or silver
Defensive Abilities
projection
str
17
+3
dex
19
+4
con
-
int
13
+1
wis
16
+3
cha
18
+4

Weapons: Simple

paralysis (1d4+1 rounds, DC 18)

Universal Monster Rules

Paralysis (1d4+1 rounds, DC 18) Ex from Universal Monster Rule
This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can usually resist it with a Fortitude saving throw (DC 10 + 1/2 the paralyzing creature's racial HD + the paralyzing creature's Con modifier; the DC is given in the creature's description). Unlike hold person and similar effects, a paralysis effect does not allow a new save each round. A winged creature flying in the air at the time that it is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown. The duration of the paralysis varies and is included in the creature's description.

Special Abilities

Projection from text

Feats, Traits & Items

You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Combat).

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Mobility from Feat

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.

Situational: vs. attacks of opportunity caused by moving out of or within a threatened area: +4 dodge AC

Bluff +10, Escape Artist +10, Fly +17, Knowledge (local) +5, Knowledge (religion) +6, Perception +14, Stealth +15

spell-like abilities:
At will—Bleed (DC 14), At will—Ghost Sound (DC 14), 3/day—Alter Self, 3/day—Charm Person (DC 15)
Details
Type
Undead
Alignment
CE
Size
Medium
Environment
any land
Organization
solitary or pack (2-8)
Treasure
standard
Senses
darkvision 60 ft.; Perception +14
Languages
Common
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
7 House/Core 1 Recognized publisher
  • Uses feat: Defensive Combat Training (Feat) — core content under OGL 1.0a
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Mobility (Feat) — core content under OGL 1.0a
  • Knows spell: Bleed (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Alter Self (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
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