Berbalang
Berbalangs prefer to make their homes within a day's travel of humanoid settlements. These lairs are well hidden and sometimes protected by other undead creatures. Some berbalangs set themselves up as secluded shamans or wise old crones, using alter self to appear human. Ultimately cowardly, berbalangs rarely attack a settlement directly, preferring to pluck its meals from those who stray too far from civilization. A berbalang stands as tall as a human and rarely weighs more than 100 pounds.
- HP
- 68 (8d8+32)
- AC
- 20, touch 15, flat-footed 15 (+4 Dex, +1 dodge, +5 natural)
- Speed
- 40 ft., fly 60 ft. (good)
- Init
- +4
- Melee
- 1 bite +9 (1d6+3 plus paralysis), 2 claws +9 (1d6+3 plus paralysis) or incorporeal touch +10 (1d4 Con damage)
- BAB
- +6
- CMB
- +9
- CMD
- 26
- Fort
- +6
- Ref
- +6
- Will
- +9
- DR
- 10/good or silver
- Defensive Abilities
- projection
Weapons: Simple
paralysis (1d4+1 rounds, DC 18)
Defensive Combat Training, Dodge, Flyby Attack, Mobility
<p class="stat-block-1"> You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Combat). </p>
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>
Bluff +10, Escape Artist +10, Fly +17, Knowledge (local) +5, Knowledge (religion) +6, Perception +14, Stealth +15
- Type
- Undead
- Alignment
- CE
- Size
- Medium
- Environment
- any land
- Organization
- solitary or pack (2-8)
- Treasure
- standard
- Senses
- darkvision 60 ft.; Perception +14
- Languages
- Common
- Source
- Bestiary 3
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Uses feat: Defensive Combat Training (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Mobility (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Bleed (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ghost Sound (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Alter Self (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Charm Person (Spell)House/Core — covered by the site's Section 15.
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