Cat, Leopard
Leopards are 4 feet long and weigh 120 pounds. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions—what differentiates these big cats from the similarly sized cheetah is primarily their habitats—leopards and their kin prefer to hunt at night and ambush their prey from above, pouncing down from trees or high rocks.
Leopards eat almost any animal they can run down and catch, preferring Small prey but capable of downing Large herbivores or surviving on rodents, birds, and insects. Healthy leopards are generally not aggressive toward humanoids, and if they aren't hungry and don't feel threatened, it is possible to approach closely without a hostile reaction. Yet a leopard that settles in an area bordered by humanoid civilization can easily and swiftly become a dangerous predator.
- HP
- 19 (3d8+6)
- AC
- 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
- Speed
- 30 ft., climb 20 ft.
- Init
- +4
- Melee
- bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3)
- BAB
- +2
- CMB
- +5 (+9 grapple)
- CMD
- 19 (23 vs. trip)
- Fort
- +5
- Ref
- +7
- Will
- +2
- Racial Modifiers
- +4 on Stealth in undergrowth
rake (2 claws +6, 1d3+3)
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth)
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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