Centipede, Giant
Giant centipedes attack nearly any living creatures with their poisonous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including humanoids. The coloration of giant centipedes mirrors that of normal centipedes and spans the spectrum, ranging from dull hues to bright reds and fiery oranges.
Other species of giant centipedes exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of giant centipede species. The following table lists the most common variants.
| Species | CR | Size | HD |
|---|---|---|---|
| House centipede | 1/8 | Tiny | 1d8 |
| Sewer centipede | 1/4 | Small | 1d8 |
| Hissing centipede | 1 | Large | 2d8 |
| Giant whiptail centipede | 2 | Huge | 4d8 |
| Great forest centipede | 6 | Gargantuan | 7d8 |
| Titan centipede | 9 | Colossal | 10d8 |
- HP
- 5 (1d8+1)
- AC
- 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
- Speed
- 40 ft., climb 40 ft.
- Init
- +2
- Melee
- bite +2 (1d6-1 plus poison)
- BAB
- +0
- CMB
- -1
- CMD
- 11 (can't be tripped)
- Fort
- +3
- Ref
- +2
- Will
- +0
- Racial Modifiers
- +4 Perception, +8 Stealth
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Climb +10, Perception +4, Stealth +10
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Uses feat: Weapon Finesse (Feat)House/Core — covered by the site's Section 15.
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