Library / Bestiary

Daemon, Derghodaemon

CR 12.00 Outsider NE Large
A deadly and vicious bouquet of insectile claws sprouts from this horrid, three-legged, multi-eyed beast.

These brutal daemons personify death resulting from violent insanity, such as being murdered by a maniac or torn to shreds by a pack of rabid predators. These insectoid creatures roam the Outer Planes, scavenging battlefields and following the inevitable trail of violence in those hostile worlds. They hunt the weak and dying along the fringe of battles, feeding off their victims' suffering until they make their kill. Attacks from a derghodaemon often come from within a cloud of biting insects.

Brutish and low on intellect, derghodaemons find themselves serving as front-line fighters in fiendish armies. A derghodaemon stands 9 feet tall and weighs 800 pounds.

STR
27
DEX
20
CON
22
INT
7
WIS
17
CHA
16
HP
161 (14d10+84)
AC
27, touch 14, flat-footed 22 (+5 Dex, +13 natural, -1 size)
Speed
40 ft.
Init
+5
Melee
5 claws +21 (1d6+8/19-20)
Space
10 ft.
Reach
10 ft.
BAB
+14
CMB
+23
CMD
38 (40 vs. trip)
Fort
+15
Ref
+14
Will
+7
DR
10/good
SR
23
Racial Modifiers
+4 Perception

rend (2 claws, 1d8+12 plus 2 Con damage)

Swarmwalking — A derghodaemon is immune to damage or distraction effects caused by swarms.

Intimidate +20, Perception +28, Sense Motive +20, Stealth +18

spell-like abilities:
Constant—Detect Magic, Constant—See Invisibility, At will—Teleport, Greater, 3/day—Fear, 3/day—Summon Swarm, 1/day—Creeping Doom, 1/day—Insect Plague
Details
Type
Outsider
Alignment
NE
Size
Large
Environment
any (Abaddon)
Organization
solitary or infestation (2-6)
Treasure
standard
Senses
all-around vision, darkvision 60 ft., detect magic, see invisibility; Perception +28
Languages
Abyssal, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.