Daemon, Meladaemon
As personifications of death from starvation and thirst, these withered fiends spend their time destroying resources and spreading hunger. Deacons of the Horseman of Famine, these creatures visit worlds throughout the planes, destroying acres of crops and slaughtering livestock in order to harvest souls for their honored master. Meladaemons delight in the slow death of starvation, going so far as to experiment with various bodily deficiencies and mortal weaknesses. Arrogant and utterly bound to their patron, meladaemons rarely work with others of their kind and never serve any of the other three Horsemen except in the rarest of circumstances.
Meladaemons stand approximately 12 feet tall and weigh 350 pounds.
- HP
- 147 (14d10+70)
- AC
- 25, touch 15, flat-footed 19 (+6 Dex, +10 natural, -1 size)
- Speed
- 30 ft., fly 60 ft. (average)
- Init
- +6
- Melee
- bite +20 (2d8+6/19-20 plus disease), 2 claws +19 (2d6+6 plus hunger)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +14
- CMB
- +21
- CMD
- 37
- Fort
- +11
- Ref
- +15
- Will
- +14
- DR
- 10/good
- SR
- 22
Weapons: Martial, Simple
Blind-Fight, Combat Reflexes, Great Fortitude, Improved Critical (bite), Iron Will, Quicken Spell-Like Ability (magic missile), Weapon Focus (bite)
<p class="stat-block-1"> In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.</p><p class="stat-block-2">An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.</p><p class="stat-block-2">You do not need to make Acrobatics skill checks to move at full speed while blinded.</p>
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Bluff +21, Fly +17, Heal +11, Intimidate +21, Knowledge (planes) +22, Knowledge (religion) +22, Perception +20, Sense Motive +20, Spellcraft +22, Stealth +19, Survival +20, Use Magic Device +14
- Type
- Outsider
- Alignment
- NE
- Size
- Large
- Environment
- any (Abaddon)
- Organization
- solitary, pack (2-5), or cabal (6-12)
- Treasure
- standard
- Senses
- darkvision 60 ft., detect good, detect magic; Perception +20
- Languages
- Abyssal, Draconic, Infernal; telepathy 100 ft.
- Source
- Bestiary 2
-
Uses feat: Blind-Fight (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Combat Reflexes (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
-
Knows spell: Detect Good (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: See Invisibility (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Cause Fear (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Deeper Darkness (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Teleport, Greater (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Blight (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Diminish Plants (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Magic Missile (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Horrid Wilting (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Waves Of Fatigue (Spell)House/Core — covered by the site's Section 15.
Loading references...