Library / Bestiary

Demon, Nabasu

CR 8.00 Outsider CE Medium
This lanky fiend's mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.

Nabasus are birthed directly into the Material Plane from the Abyss, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh.

STR
22
DEX
17
CON
22
INT
15
WIS
16
CHA
19
HP
103 (9d10+54)
AC
22, touch 14, flat-footed 18 (+3 Dex, +1 dodge, +8 natural)
Speed
30 ft., fly 60 ft. (average)
Init
+7
Melee
2 claws +15 (1d6+6), bite +15 (1d8+6)
BAB
+9
CMB
+15
CMD
29
Fort
+9
Ref
+9
Will
+9
DR
10/cold iron or good
SR
19
Racial Modifiers
+8 Perception, +8 Stealth in shadowy areas

Consume Life — When a nabasu creates a ghoul with its gaze attack, it gains a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, caster level checks, and skill checks. Its maximum hit points increase by 10 for each growth point, and its caster level for spell-like abilities increases by 1. For every 2 growth points, its natural armor bonus, SR, and CR increase by 1. Every time it gains a growth point it makes a DC 30 caster level check—success indicates it matures (gaining both the advanced and the giant simple templates) and plane shifts to the Abyss in a burst of smoke. A nabasu can have a maximum of 20 growth points—it automatically matures if it has not done so already when it reaches 20 growth points.

Death-Stealing Gaze — As a free action once per day per growth point (minimum of 1/day), a nabasu can activate its death-stealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. A humanoid slain in this manner immediately transforms into a ghoul under the nabasu's control. A nabasu's gaze can only create one ghoul per round—if multiple humans perish from the gaze in a round, the nabasu picks which human becomes a ghoul. The save DC is Charisma-based.

sneak attack +2d6

Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 in shadowy conditions), Survival +15

spell-like abilities:
At will—Deeper Darkness, At will—Teleport, Greater, At will—Telekinesis, 3/day—Enervation, 3/day—Silence, 3/day—Vampiric Touch, 1/day—Hold Person, Mass, 1/day—Regenerate
Details
Type
Outsider
Alignment
CE
Size
Medium
Environment
any (Abyss)
Organization
solitary
Treasure
standard
Senses
darkvision 60 ft.; Perception +23
Languages
Abyssal, Celestial, Draconic; telepathy 100 ft.
Source
Bestiary
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.