Demon, Omox
Amorphous beings of living slime, these repulsive demons lurk in fetid pools and lakes of filth, eager to drown unwary passersby. When summoned to the Material Plane, omoxes typically guard places of sacred filth or waters watched over by cults of Jubilex, the demon lord with which these foul demons are most commonly associated.
A typical omox stands 7 feet tall and weighs 1,200 pounds. They form from the souls of those who destroyed beautiful things in life, or who befouled and desecrated objects of purity.
- HP
- 162 (13d10+91)
- AC
- 28, touch 18, flat-footed 20 (+7 Dex, +1 dodge, +10 natural)
- Speed
- 40 ft., climb 20 ft., swim 80 ft.
- Init
- +11
- Melee
- 2 slams +21 (1d6+8 plus 3d6 acid and grab)
- Ranged
- slime +20 (1d6 plus 3d6 acid and entangle)
- BAB
- +13
- CMB
- +21
- CMD
- 39 (can't be tripped)
- Fort
- +15
- Ref
- +13
- Will
- +12
- DR
- 10/good
- SR
- 23
- Racial Modifiers
- +16 Escape Artist, +8 Perception, +10 Stealth when submerged
Smothering — An omox can use its grab ability against a creature of any size. When it grabs a foe, it attempts to flow over and into the victim's mouth and nose to smother it. Each round the omox maintains its grapple, its victim cannot breathe or speak. See page 445 of the Pathfinder RPG Core Rulebook for rules on how long a victim can hold its breath and the consequences of suffocation.
Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Vital Strike
Acrobatics +23 (+27 jump), Climb +32, Escape Artist +23, Knowledge (dungeoneering) +18, Knowledge (planes) +18, Perception +28, Sense Motive +20, Stealth +23 (+33 when submerged), Swim +32
- Type
- Outsider
- Alignment
- CE
- Size
- Medium
- Environment
- any (the Abyss)
- Organization
- solitary or clot (2-6)
- Treasure
- standard
- Senses
- darkvision 120 ft.; Perception +28
- Languages
- Abyssal, Celestial, Draconic; telepathy 100 ft.
- Source
- Bestiary 2
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