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Demon, Vrolikai

CR 19.00 Outsider CE Large
This black-skinned, bat-winged demon has four arms; a long, thin tail; and a leering, fanged face with dead, white eyes.

A vrolikai is 14 feet tall but weighs only 500 pounds. Unlike other demons, it does not form from a sinful soul—it instead manifests from a nabasu demon that returns to the Abyss after growing to maturity on the Material Plane. Not all nabasus survive this transformation, but those who do become powerful indeed—vrolikai usually rule large regions of unclaimed Abyssal land, and often serve as assassins or ambassadors to demon lords in need of an agent in a distant realm.

STR
30
DEX
23
CON
35
INT
22
WIS
23
CHA
26
HP
332 (19d10+228)
AC
35, touch 16, flat-footed 28 (+6 Dex, +1 dodge, +19 natural, -1 size)
Speed
40 ft., fly 60 ft. (perfect)
Init
+10
Melee
+1 black flame knife +29/+24/+19/+14 (1d6+11/19-20 plus energy drain), 3 +1 black flame knives +29 (1d6+6/19-20 plus energy drain), bite +23 (1d8+5), sting +23 (1d6+5 plus madness) or bite +28 (1d8+10), 4 claws +28 (1d6+10), sting +28 (1d6+10 plus madness)
Space
10 ft.
Reach
10 ft.
BAB
+19
CMB
+30
CMD
47
Fort
+18
Ref
+17
Will
+17
DR
15/cold iron and good
SR
30
Racial Modifiers
+8 Perception, +8 Stealth in shadowy areas

Black Flame Knives — A vrolikai can manifest daggers made of crystallized black flames in each of its four hands as a free action. These weapons function as +1 daggers that bestow one permanent negative level on a successful hit. A DC 27 Fortitude negates the negative level, although on a critical hit, no save is allowed. The save DC is Charisma-based.

Death-Stealing Gaze — 1 permanent negative level, 30 ft., Fort DC 27 negates. Creatures slain by these negative levels become juju zombies under the vrolikai's control. The save DC is Charisma-based.

Multiweapon Mastery — A vrolikai never takes penalties on its attack roll when fighting with multiple weapons.

Cleave, Combat Expertise, Dodge, Flyby Attack, Improved Initiative, Improved Vital Strike, Mobility, Power Attack, Quicken Spell-Like Ability (enervation), Vital Strike

Acrobatics +25 (+29 jump), Bluff +30, Fly +34, Intimidate +27, Knowledge (arcana) +25, Knowledge (planes) +28, Perception +36, Sense Motive +28, Spellcraft +25, Stealth +24 (+32 in shadowy areas), Survival +25, Use Magic Device +27

spell-like abilities:
Constant—True Seeing, At will—Deeper Darkness, At will—Enervation, At will—Teleport, Greater, At will—Telekinesis, 3/day—Enervation, 3/day—Regenerate, 3/day—Silence, 3/day—Vampiric Touch, 1/day—Hold Monster, Mass, 1/day—Symbol Of Death
Details
Type
Outsider
Alignment
CE
Size
Large
Environment
any (the Abyss)
Organization
solitary
Treasure
double
Senses
darkvision 120 ft., low-light vision, true seeing; Perception +36
Languages
Abyssal, Celestial, Draconic; telepathy 100 ft.
Source
Bestiary 2
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