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Devil, Barbed

CR 11.00 Outsider LE Medium
From the tip of its lashing tail to the serrated features of its fang-filled visage, this fiery-eyed sentinel bristles with barbs.

Sentinels of the vaults of Hell, jailers of the darkest souls, and living weapons of the infernal forges, barbed devils—known as hamatulas to diabolists—enforce the strictures of the damned and safeguard the nefarious works of greater devils. A hamatula enjoys the feel of warm blood on its spines, and prefers to leap into melee when presented with an opportunity for battle.

Hamatulas are collectors and organizers, and are favorite allies of greedy summoners as they often bring with them tempting treasures from Hell's vaults or know the paths to deadly riches. Left to their own devices, the lairs of these devils often bear the pierced trophies of their past victims, hung like perverse bug collections on bloodied walls. Most barbed devils stand upward of 7 feet tall and weigh 300 pounds, though their leanly muscled bodies appear much larger due to the constantly growing and adjusting spines that protrude from their razor-sharp bodies.

STR
23
DEX
23
CON
22
INT
12
WIS
15
CHA
18
HP
138 (12d10+72)
AC
26, touch 16, flat-footed 20 (+6 Dex, +10 natural)
Speed
30 ft.
Init
+6
Melee
2 claws +18 (2d8+6/19-20 plus fear and grab)
BAB
+12
CMB
+18 (+22 grapple)
CMD
34
Fort
+14
Ref
+14
Will
+8
DR
10/good
SR
22
Defensive Abilities
barbed defense

Fear — A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.

Impale — A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check.

Acrobatics +15, Diplomacy +13, Intimidate +19, Knowledge (planes) +16, Perception +21, Sense Motive +21,Spellcraft +12, Stealth +13, Survival +14

spell-like abilities:
At will—Teleport, Greater, At will—Hold Person, At will—Major Image, At will—Produce Flame, At will—Pyrotechnics, At will—Scorching Ray, 1/day—Order's Wrath, 1/day—Unholy Blight
Details
Type
Outsider
Alignment
LE
Size
Medium
Environment
any (Hell)
Organization
solitary, pair, team (3-5), or squad (6-11)
Treasure
standard
Senses
darkvision 60 ft., see in darkness; Perception +21
Languages
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.