Library / Bestiary

Devil, Erinyes

CR 8.00 Outsider LE Medium
Some calamity has befallen this angelic warrior. Wings stained black shear the air as her merciless eyes search for a target.

Known by many names—the Fallen, the Ash Wings, and the Furies—the devils called erinyes mock the form of the angelic hosts in their exaction of vengeance and bloody justice. Executioners, not judges, erinyes alight upon the bladed eaves of Dis, Hell's cosmopolitan second layer, ever attentive for chances to soar into battle, whether in defense of Hell, on the whims of diabolical masters, or at the impassioned summons of jilted mortal summoners. All erinyes weave deadly living ropes from their own hair, which they use in battle to lift their foes into the air, mocking and condemning their victims for their transgressions before dropping them from great heights.

Erinyes appear as darkly beautiful angels, augmenting their sensuality with deliberate bruises and scars. Yet despite their beauty, erinyes are not seducers—they lack the subtlety and patience required for such fine emotional manipulations, and instead vastly prefer to solve their problems with swift and excruciating violence. Often, an erinyes will stay her hand before attempting to slay a foe simply so she can draw out the victim's suffering. Death is usually the only way to escape an erinyes's not-so-tender attentions, and the most powerful of these devils excel at keeping their enemies alive but helpless so as to extend their torment—many going as far as to keep their victims alive with magic. Rumors hold that the most powerful erinyes torturers have skills that allow their torment to continue even after their subject has died from their attentions.

Most erinyes stand just under 6 feet tall and weigh approximately 140 pounds, even with their black- feathered wings that stretch over 10 feet wide.

STR
20
DEX
23
CON
21
INT
14
WIS
18
CHA
21
HP
94 (9d10+45)
AC
23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
Speed
30 ft., fly 50 ft. (good)
Init
+6
Melee
+1 longsword +15/+10 (1d8+8/19-20)
Ranged
+1 flaming composite longbow +14/+14/+9 (1d8+6/×3 plus 1d6 fire) or rope +15 touch (entangle)
BAB
+9
CMB
+14
CMD
31
Fort
+11
Ref
+12
Will
+7
DR
5/good
SR
19

Weapons: Martial, Simple

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

Mobility from Feat

<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>

Point-Blank Shot from Feat

<p class="stat-block-1"> You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.</p>

Precise Shot from Feat

<p class="stat-block-1"> You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard &ndash;4 penalty on your attack roll.</p>

Rapid Shot from Feat

<p class="stat-block-1"> When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a &ndash;2 penalty when using Rapid Shot.</p>

Shot on the Run from Feat

<p class="stat-block-1"> As a full-round action, you can move up to your speed and make a single ranged attack at any point during your movement.</p>

Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19, Intimidate +17, Knowledge (planes) +8, Knowledge (religion) +8, Perception +16, Sense Motive +10, Stealth +15

spell-like abilities:
Constant—True Seeing, At will—Fear, At will—Teleport, Greater, At will—Minor Image, At will—Unholy Blight
Details
Type
Outsider
Alignment
LE
Size
Medium
Environment
any (Hell)
Organization
solitary or trio
Treasure
triple (+1 longsword, +1 flaming composite longbow [+5 Str bonus], rope)
Senses
darkvision 60 ft., see in darkness, true seeing; Perception +16
Languages
Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary
Sources Used in This Record
12 House/Core
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Mobility (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Point-Blank Shot (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Precise Shot (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Rapid Shot (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Shot on the Run (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Seeing (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fear (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Minor Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Unholy Blight (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.