Library / Bestiary

Devil, Handmaiden

CR 14.00 Outsider LE Medium
Twin tentacles stretch from the crown of this feminine fiend's head, while her lower body blooms in a gown of writhing tendrils.

Known as handmaiden devils, Mothers of Pain, and Maids of Miscarriage, gylous attend to the whims and schemes of Hell's few female overlords. Like manipulative matrons amid decadent mortal courts, these deceivers hide their fathomless evil beneath illusions of beauty, graciousness, and tradition. Gylous particularly loathe children. It's said that the persistent cry of a babe can sometimes cause these fiends to abandon their illusions and viciously attack.

As greater devils, gylous can command many lesser devils, yet harbor an exclusive favoritism for erinyes. A gylou weighs 160 pounds and stands stiffly at 5-1/2 feet—though many wear their head-sprouting tentacles in tall, elaborate coiffures.

STR
24
DEX
25
CON
25
INT
22
WIS
21
CHA
20
HP
187 (15d10+105)
AC
31, touch 17, flat-footed 24 (+7 Dex, +14 natural)
Speed
40 ft., fly 60 ft. (average)
Init
+11
Melee
2 claws +22 (2d8+7/19-20/×3), 2 tentacles +20 (1d6+3 plus grab)
Space
5 ft.
Reach
5 ft. (10 ft. with tentacle)
BAB
+15
CMB
+22 (+26 grapple)
CMD
39 (can't be tripped)
Fort
+16
Ref
+16
Will
+10
DR
10/good
SR
25

Tentacle Cage — If a gylou successfully grapples a creature, she transfers that creature into her lower body's nest of cage-like tentacles. This works like swallow whole. The gylou's tentacles are AC 17 and have 18 hp for the purpose of an entrapped creature cutting itself out. A gylou's tendrils heal quickly, allowing her to use this ability 1 round after a creature cuts itself free.

Agile Grappler — A gylou does not gain the grappled condition if she grapples a foe.

Acrobatics +25 (+29 jump), Bluff +23, Diplomacy +23, Disguise +23, Escape Artist +22, Fly +14, Knowledge (arcana) +21, Knowledge (planes) +24, Perception +23, Perform (sing) +23, Sense Motive +23, Spellcraft +21, Stealth +25

spell-like abilities:
Constant—Spider Climb, Constant—True Seeing, At will—Alter Self, At will—Dispel Good, At will—Enthrall, At will—Teleport, Greater, At will—Persistent Image, 3/day—Black Tentacles, 3/day—Charm Monster
Details
Type
Outsider
Alignment
LE
Size
Medium
Environment
any (Hell)
Organization
solitary, retinue (1 gylou and 2d4 erinyes), or cortege (1-4 gylous and 2d10 erinyes)
Treasure
standard
Senses
darkvision 60 ft., true seeing; Perception +23
Languages
Celestial, Common, Draconic, Infernal, telepathy 100 ft.
Source
Bestiary 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.