Library / Bestiary

Div, Sepid

CR 14.00 Outsider NE Large
Twice the height of a human, this horned monstrous warrior wields a massive blade.

Warlords among the divs, sepids spread fear, slaughter, and despair wherever they pass. They foster battles, incite rebellions, and seek heroes to slay, destroying all that which gives common people hope. With their falchions in hand, sepids often stand at the fore of the foul legions they raise.

Sepids delight in twisting the truth, but while all divs are liars, sepids make themselves predictable by always doing the opposite of what they claim, and wise opponents turn this knowledge to their own advantage.

Sepids stand 13 feet tall and weigh upward of 1,500 pounds.

STR
25
DEX
20
CON
27
INT
19
WIS
19
CHA
22
HP
202 (15d10+120)
AC
32, touch 14, flat-footed 27 (+5 Dex, +18 natural, -1 size)
Speed
40 ft.
Init
+9
Melee
+1 falchion +23/+18/+13 (2d6+11/15-20) or2 claws +21 (1d6+7)
Space
10 ft.
Reach
10 ft.
BAB
+15
CMB
+23
CMD
38
Fort
+13
Ref
+16
Will
+15
DR
10/cold iron and good
SR
25

Rain of Debris — Three times per day as a standard action, a sepid can call forth a hail of stones, wood, metal, and similar debris. The debris rains down and pelts all creatures in a 10-foot-high, 40-foot-radius cylinder centered on the sepid, dealing 15d6 points of bludgeoning damage (Reflex DC 25 for half). This attack does not harm the sepid, and counts as an evil attack for the purpose of damage reduction. The save DC is Constitution-based.

Deflect Rays — Once per round as an immediate action, a sepid can use its Deflect Arrows feat to deflect a ray or a spell that uses a ranged touch attack.

Bluff +24, Fly +15, Intimidate +24, Knowledge (arcana) +19, Knowledge (planes) +22, Knowledge (religion) +15, Perception +22, Sense Motive +20, Spellcraft +22, Stealth +19, Use Magic Device +24

spell-like abilities:
At will—Comprehend Languages, At will—Deeper Darkness, At will—Teleport, Greater, At will—Nondetection, At will—Speak With Dead, 3/day—Blindness/Deafness, 3/day—Fly, 3/day—Ice Storm, 3/day—Invisibility, 3/day—Mirror Image, 3/day—Scorching Ray, 3/day—Touch Of Idiocy, 3/day—True Strike, 1/day—Animate Dead, 1/day—Baleful Polymorph, 1/day—Bestow Curse, 1/day—Break Enchantment, 1/day—Create Undead, 1/day—Disintegrate, 1/day—Enervation, 1/day—Fireball, 1/day—Hold Monster, 1/day—True Seeing
Details
Type
Outsider
Alignment
NE
Size
Large
Environment
any (Abaddon)
Organization
solitary
Treasure
standard (+1 falchion, other treasure)
Senses
darkvision 60 ft., see in darkness; Perception +22
Languages
Abyssal, Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Source
Bestiary 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.