Library / Bestiary

Dragon, Chromatic, Green, Ancient

CR 17.00 Dragon LE Gargantuan

Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically.

STR
35
DEX
8
CON
25
INT
20
WIS
21
CHA
20
HP
310 (23d12+161)
AC
36, touch 5, flat-footed 36 (-1 Dex, +31 natural, -4 size)
Speed
40 ft., fly 250 ft. (clumsy), swim 40 ft.
Init
-1
Melee
bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29 (2d6+6), tail slap +29 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
BAB
+23
CMB
+39
CMD
48 (52 vs. trip)
Fort
+20
Ref
+12
Will
+20
DR
15/magic
SR
28

breath weapon (60-ft. cone, DC 28, 20d6 acid)

crush (Medium creatures, DC 28, 4d6+18)

miasma

tail sweep

camouflage

trackless step

water breathing

woodland stride

Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Bleeding Critical from Feat

<p class="stat-block-1"> Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack.</p>

Cleave from Feat

<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a &ndash;2 penalty to your Armor Class until your next turn.</p>

Critical Focus from Feat

<p class="stat-block-1"> You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.</p>

Great Cleave from Feat

<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a &ndash;2 penalty to your Armor Class until your next turn.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

Improved Sunder from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to sunder your gear. </p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Fly +9, Knowledge (arcane) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (planes) +31, Perception +35, Spellcraft +31, Stealth +13, Survival +31, Swim +46, Use Magic Device +31

spell-like abilities:
At will—Charm Person, At will—Dominate Person, At will—Entangle, At will—Plant Growth, At will—Suggestion
spells known:
6th (4/day)—Disintegrate, 6th (4/day)—True Seeing, 5th (7/day)—Polymorph, 5th (7/day)—Summon Monster V, 5th (7/day)—Teleport, 4th (7/day)—Dimension Door, 4th (7/day)—Ice Storm, 4th (7/day)—Scrying, 4th (7/day)—Stoneskin, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Displacement, 3rd (7/day)—Fireball, 3rd (7/day)—Haste, 2nd (7/day)—Alter Self, 2nd (7/day)—Detect Thoughts, 2nd (7/day)—Locate Object, 2nd (7/day)—Mirror Image, 2nd (7/day)—See Invisibility, 1st (7/day)—Magic Missile, 1st (7/day)—Shield, 1st (7/day)—Silent Image, 1st (7/day)—Summon Monster I, 1st (7/day)—Ventriloquism, At will—Dancing Lights, At will—Detect Magic, At will—Ghost Sound, At will—Mage Hand, At will—Message, At will—Prestidigitation
Details
Type
Dragon
Alignment
LE
Size
Gargantuan
Senses
dragon senses; Perception +35
Languages
Abyssal, Common, Draconic, Elven, Giant, Sylvan
Source
Bestiary
Sources Used in This Record
43 House/Core
  • Uses feat: Alertness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Bleeding Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Cleave (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Critical Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Great Cleave (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Sunder (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dominate Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Entangle (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Plant Growth (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Suggestion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Disintegrate (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Seeing (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Polymorph (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Summon Monster V (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ice Storm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Scrying (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stoneskin (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Displacement (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fireball (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Haste (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Alter Self (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Thoughts (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Locate Object (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mirror Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: See Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Missile (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Silent Image (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Summon Monster I (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ventriloquism (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dancing Lights (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ghost Sound (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Message (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prestidigitation (Spell)
    House/Core — covered by the site's Section 15.
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