Library / Bestiary

Dragon, Chromatic, Green, Ancient

CR 17.00 Dragon LE Gargantuan HD 23

Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically.

HP
310 (23d12+161)
AC
36, touch 5, flat-footed 36 (-1 Dex, +31 natural, -4 size)
Init
-1
Speed
40 ft., fly 250 ft. (clumsy), swim 40 ft.
Fort
+20
Ref
+12
Will
+20
BAB
+23
CMB
+39
CMD
48 (52 vs. trip)
Melee
bite +31 (4d6+18/19-20), 2 claws +31 (2d8+12/19-20), 2 wings +29 (2d6+6), tail slap +29 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
28
Aura
frightful presence (300 ft., DC 26)
str
35
+12
dex
8
-1
con
25
+7
int
20
+5
wis
21
+5
cha
20
+5

breath weapon (60-ft. cone, DC 28, 20d6 acid)

crush (Medium creatures, DC 28, 4d6+18)

miasma

tail sweep

camouflage

trackless step

water breathing

woodland stride

Universal Monster Rules

Breath Weapon (60-ft. cone, DC 28, 20d6 acid) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Water Breathing Ex from Universal Monster Rule
A creature with this special ability can breathe underwater indefinitely. It can freely use any breath weapon, spells, or other abilities while submerged.

Special Abilities

Camouflage from text
Crush (Medium creatures, DC 28, 4d6+18) from text
Miasma from text
Tail Sweep from text
Trackless Step from text
Woodland Stride from text

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Bleeding Critical from Feat

Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack.

Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Great Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Improved Critical (bite, claws) from Feat

When using the weapon you selected, your threat range is doubled.

Improved Sunder from Feat

You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to sunder your gear.

Calculated: +2 Maneuver Check Bonus
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Fly +9, Knowledge (arcane) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (planes) +31, Perception +35, Spellcraft +31, Stealth +13, Survival +31, Swim +46, Use Magic Device +31

spell-like abilities:
At will—Charm Person (DC 16), At will—Dominate Person (DC 20), At will—Entangle (DC 16), At will—Plant Growth, At will—Suggestion (DC 18)
spells known:
6th (4/day)—Disintegrate (DC 21), 6th (4/day)—True Seeing (DC 21), 5th (7/day)—Polymorph (DC 20), 5th (7/day)—Summon Monster V, 5th (7/day)—Teleport, 4th (7/day)—Dimension Door, 4th (7/day)—Ice Storm, 4th (7/day)—Scrying (DC 19), 4th (7/day)—Stoneskin (DC 19), 3rd (7/day)—Dispel Magic, 3rd (7/day)—Displacement (DC 18), 3rd (7/day)—Fireball (DC 18), 3rd (7/day)—Haste (DC 18), 2nd (7/day)—Alter Self, 2nd (7/day)—Detect Thoughts (DC 17), 2nd (7/day)—Locate Object, 2nd (7/day)—Mirror Image, 2nd (7/day)—See Invisibility, 1st (7/day)—Magic Missile, 1st (7/day)—Shield, 1st (7/day)—Silent Image (DC 16), 1st (7/day)—Summon Monster I, 1st (7/day)—Ventriloquism (DC 16), At will—Dancing Lights, At will—Detect Magic, At will—Ghost Sound (DC 15), At will—Mage Hand, At will—Message, At will—Prestidigitation (DC 15)
Details
Type
Dragon
Alignment
LE
Size
Gargantuan
Senses
dragon senses; Perception +35
Aura
frightful presence (300 ft., DC 26)
Languages
Abyssal, Common, Draconic, Elven, Giant, Sylvan
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
43 House/Core 2 Recognized publisher
  • Uses feat: Alertness (Feat) — core content under OGL 1.0a
  • Uses feat: Bleeding Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Cleave (Feat) — core content under OGL 1.0a
  • Uses feat: Critical Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Great Cleave (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Sunder (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Dominate Person (Spell) — core content under OGL 1.0a
  • Knows spell: Entangle (Spell) — core content under OGL 1.0a
  • Knows spell: Plant Growth (Spell) — core content under OGL 1.0a
  • Knows spell: Suggestion (Spell) — core content under OGL 1.0a
  • Knows spell: Disintegrate (Spell) — core content under OGL 1.0a
  • Knows spell: True Seeing (Spell) — core content under OGL 1.0a
  • Knows spell: Polymorph (Spell) — core content under OGL 1.0a
  • Knows spell: Summon Monster V (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
  • Knows spell: Ice Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Scrying (Spell) — core content under OGL 1.0a
  • Knows spell: Stoneskin (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Displacement (Spell) — core content under OGL 1.0a
  • Knows spell: Fireball (Spell) — core content under OGL 1.0a
  • Knows spell: Haste (Spell) — core content under OGL 1.0a
  • Knows spell: Alter Self (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Thoughts (Spell) — core content under OGL 1.0a
  • Knows spell: Locate Object (Spell) — core content under OGL 1.0a
  • Knows spell: Mirror Image (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Silent Image (Spell) — core content under OGL 1.0a
  • Knows spell: Summon Monster I (Spell) — core content under OGL 1.0a
  • Knows spell: Ventriloquism (Spell) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.