Library / Bestiary

Dragon, Metallic, Silver, Adult

CR 14.00 Dragon LG Huge
STR
27
DEX
10
CON
21
INT
20
WIS
21
CHA
20
HP
195 (17d12+85)
AC
29, touch 8, flat-footed 29 (+21 natural, -2 size)
Speed
40 ft., fly 200 ft. (average); cloudwalking, graceful flight
Init
+4
Melee
bite +24 (2d8+12), 2 claws +23 (2d6+8), 2 wings +21 (1d8+4), tail slap +21 (2d6+12)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
BAB
+17
CMB
+27
CMD
37 (41 vs. trip)
Fort
+15
Ref
+12
Will
+17
DR
5/magic
SR
25

breath weapon (50-ft. cone, DC 23, 12d8 cold)

crush

paralyzing breath

Flyby Attack, Hover, Improved Initiative, Iron Will, Lighting Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (bite)

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +17, Diplomacy +25, Fly +16, Heal +25, Intimidate +25, Knowledge (arcana, local, nobility) +25, Perception +25, Sense Motive +25, Spellcraft +25

spell-like abilities:
At will—Detect Evil, At will—Feather Fall, At will—Fog Cloud
spells known:
3rd (5/day)—Dispel Magic, 3rd (5/day)—Wind Wall, 2nd (7/day)—Augury, 2nd (7/day)—Cure Moderate Wounds, 2nd (7/day)—Web, 1st (7/day)—Alarm, 1st (7/day)—Bless, 1st (7/day)—Divine Favor, 1st (7/day)—Shield, 1st (7/day)—True Strike, At will—Detect Magic, At will—Flare, At will—Light, At will—Message, At will—Prestidigitation, At will—Read Magic, At will—Stabilize
Details
Type
Dragon
Alignment
LG
Size
Huge
Senses
dragon senses, fog vision; Perception +25
Languages
Auran, Common, Draconic, Dwarven, Giant, Terran
Source
Bestiary
Sources Used in This Record
25 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Feather Fall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fog Cloud (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wind Wall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Augury (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cure Moderate Wounds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Web (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Alarm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Bless (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Divine Favor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shield (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Strike (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Flare (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Light (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Message (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Prestidigitation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stabilize (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.