Library / Bestiary

Dragon, Outer, Lunar, Ancient

CR 18.00 Dragon CN Gargantuan HD 24

Lunar dragons frequently interact with mortals, spending long hours watching the activities occurring on planets that interest them.

HP
348 (24d12+192)
AC
37, touch 4, flat-footed 37 (–2 Dex, +33 natural, –4 size)
Init
+2
Speed
40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Fort
+21
Ref
+12
Will
+22
BAB
+24
CMB
+40
CMD
48 (52 vs. trip)
Melee
bite +32 (4d6+18), 2 claws +32 (2d8+12), 2 wings +30 (2d8+6), tail slap +30 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
29
Defensive Abilities
reflect rays, reflected light
Aura
alien presence (300 ft., DC 29)
str
35
+12
dex
7
-2
con
24
+7
int
24
+7
wis
26
+8
cha
25
+7

bewildering breath

breath weapon (120-ft. line, 20d8 cold, DC 29)

crush

moonsilver

tail sweep

absolute cold

no breath

starflight

Universal Monster Rules

Breath Weapon (120-ft. line, 20d8 cold, DC 29) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
No Breath Ex from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.

Special Abilities

Absolute Cold from text
Bewildering Breath from text
Crush from text
Moonsilver from text
Reflect Rays from text
Reflected Light from text
Starflight from text
Tail Sweep from text

Feats, Traits & Items

Arcane Strike from Feat

As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Dazing Assault from Feat

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.

Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Quicken Spell-Like Ability (moonstruck) from Feat

Choose one of the creature's spell-like abilities, subject to the restrictions described in this feat. The creature can use the chosen spell-like ability as a quickened spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).

Using a quickened spell-like ability is a swift action that does not provoke an attack of opportunity. The creature can perform another action—including the use of another spell-like ability (but not another swift action)—in the same round that it uses a quickened spell-like ability. The creature may use only one quickened spell-like ability per round.

The creature can only select a spell-like ability duplicating a spell with a level less than or equal to 1/2 its caster level (round down) – 4. For a summary, see the table below.

A spell-like ability that duplicates a spell with a casting time greater than 1 full round cannot be quickened.

Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus
Vital Strike from Feat

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Wingover from Feat

Once each round, a creature with this feat can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature.

Bluff +34, Diplomacy +34, Fly +11, Intimidate +34, Knowledge (arcana, geography, history, local, nature, planes) +30, Perception +35, Sense Motive +35, Spellcraft +34, Use Magic Device +34

spell-like abilities:
At will—Dancing Lights, At will—Life Bubble (DC 22), At will—Moonstruck (DC 21), At will—Scrying (DC 21), 3/day—Moonstruck (DC 21)
sorcerer spells known:
7th (5/day)—Teleport, Greater, 7th (5/day)—Waves Of Exhaustion, 6th (7/day)—Cold Ice Strike (DC 23), 6th (7/day)—Dispel Magic, Greater, 6th (7/day)—True Seeing (DC 23), 5th (7/day)—Dominate Person (DC 22), 5th (7/day)—Feeblemind (DC 22), 5th (7/day)—Fire Snake (DC 22), 5th (7/day)—Mage's Private Sanctum, 4th (7/day)—Charm Monster, 4th (7/day)—Fire Shield, 4th (7/day)—Invisibility, Greater (DC 21), 4th (7/day)—Globe Of Invulnerability, Lesser, 3rd (8/day)—Haste (DC 20), 3rd (8/day)—Heroism (DC 20), 3rd (8/day)—Tongues (DC 20), 2nd (8/day)—Minor Image, 1st (8/day)—Comprehend Languages, 1st (8/day)—Mage Armor (DC 18), 1st (8/day)—Protection From Evil (DC 18), 1st (8/day)—Shocking Grasp, 1st (8/day)—Vanish (DC 18), At will—Detect Magic, At will—Light, At will—Read Magic
Details
Type
Dragon
Alignment
CN
Size
Gargantuan
Senses
dragon senses, see in darkness; Perception +35
Aura
alien presence (300 ft., DC 29)
Languages
Aklo, Aquan, Auran, Common, Draconic, Ignan, Terran
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
38 House/Core 4 Recognized publisher

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