Dragon, Outer, Lunar, Ancient
Lunar dragons frequently interact with mortals, spending long hours watching the activities occurring on planets that interest them.
- HP
- 348 (24d12+192)
- AC
- 37, touch 4, flat-footed 37 (–2 Dex, +33 natural, –4 size)
- Speed
- 40 ft., burrow 20 ft., fly 250 ft. (clumsy)
- Init
- +2
- Melee
- bite +32 (4d6+18), 2 claws +32 (2d8+12), 2 wings +30 (2d8+6), tail slap +30 (2d8+18)
- Space
- 20 ft.
- Reach
- 15 ft. (20 ft. with bite)
- BAB
- +24
- CMB
- +40
- CMD
- 48 (52 vs. trip)
- Fort
- +21
- Ref
- +12
- Will
- +22
- DR
- 15/magic
- SR
- 29
- Defensive Abilities
- reflect rays, reflected light
bewildering breath
breath weapon (120-ft. line, 20d8 cold, DC 29)
crush
moonsilver
tail sweep
Arcane Strike, Combat Casting, Dazing Assault, Flyby Attack, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell-Like Ability (moonstruck), Toughness, Vital Strike, Wingover
<p class="stat-block-1"> As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.</p>
<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>
<p class="stat-block-1"> You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
Bluff +34, Diplomacy +34, Fly +11, Intimidate +34, Knowledge (arcana, geography, history, local, nature, planes) +30, Perception +35, Sense Motive +35, Spellcraft +34, Use Magic Device +34
- Type
- Dragon
- Alignment
- CN
- Size
- Gargantuan
- Senses
- dragon senses, see in darkness; Perception +35
- Languages
- Aklo, Aquan, Auran, Common, Draconic, Ignan, Terran
- Source
- Bestiary 4
-
Uses feat: Arcane Strike (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Combat Casting (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Dazing Assault (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Vital Strike (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Vital Strike (Feat)House/Core — covered by the site's Section 15.
-
Knows spell: Dancing Lights (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Life Bubble (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Moonstruck (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Scrying (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Moonstruck (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Teleport, Greater (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Waves Of Exhaustion (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Cold Ice Strike (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Dispel Magic, Greater (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: True Seeing (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Dominate Person (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Feeblemind (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Fire Snake (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Mage's Private Sanctum (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Charm Monster (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Fire Shield (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Invisibility, Greater (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Globe Of Invulnerability, Lesser (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Haste (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Heroism (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Tongues (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Minor Image (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Comprehend Languages (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Mage Armor (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Protection From Evil (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Shocking Grasp (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Vanish (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Light (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
Loading references...