Dragon, Outer, Lunar, Young
- HP
- 105 (10d12+40)
- AC
- 21, touch 9, flat-footed 21 (+12 natural, –1 size)
- Speed
- 40 ft., burrow 20 ft., fly 200 ft. (poor)
- Init
- +0
- Melee
- bite +14 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite)
- BAB
- +10
- CMB
- +16
- CMD
- 26 (30 vs. trip)
- Fort
- +10
- Ref
- +7
- Will
- +11
- Defensive Abilities
- reflected light
bewildering breath
breath weapon (80-ft. line, 6d8 cold, DC 18)
moonsilver
starflight
Flyby Attack, Multiattack, Power Attack, Step Up, Toughness
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.</p>
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
Diplomacy +16, Fly +7, Intimidate +16, Knowledge (arcana, geography, history, local, nature) +10, Perception +17, Sense Motive +17, Spellcraft +16, Use Magic Device +16
- Type
- Dragon
- Alignment
- CN
- Size
- Large
- Senses
- dragon senses, see in darkness; Perception +17
- Languages
- Aklo, Auran, Common, Draconic
- Source
- Bestiary 4
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Step Up (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Dancing Lights (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Comprehend Languages (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Armor (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Light (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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