Dragon, Outer, Vortex, Adult
- HP
- 195 (17d12+85)
- AC
- 30, touch 9, flat-footed 29 (+1 Dex, +21 natural, –2 size)
- Speed
- 60 ft., fly 200 ft. (good)
- Init
- +5
- Melee
- bite +23 (2d8+12/19–20), 2 claws +23 (2d6+8), 2 wings +21 (1d8+4), tail slap +21 (2d6+12)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite)
- BAB
- +17
- CMB
- +27
- CMD
- 38 (42 vs. trip)
- Fort
- +17
- Ref
- +13
- Will
- +14
- DR
- 5/magic
- SR
- 25
breath weapon (50-ft. cone, 12d8 fire, DC 23)
crush
fragmented strike
Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Snatch, Wingover
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
Bluff +25, Diplomacy +25, Fly +21, Intimidate +25, Knowledge (arcana, geography, planes, religion) +25, Perception +24, Sense Motive +24, Spellcraft +25
- Type
- Dragon
- Alignment
- LN
- Size
- Huge
- Senses
- dragon senses, see in darkness; Perception +24
- Languages
- Abyssal, Auran, Celestial, Common, Draconic, Infernal
- Source
- Bestiary 4
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Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Anticipate Peril (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Entropic Shield (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Displacement (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Protection From Energy (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mirror Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resist Energy (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Scorching Ray (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Comprehend Languages (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Feather Fall (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Magic Missile (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Obscuring Mist (Spell)House/Core — covered by the site's Section 15.
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Knows spell: True Strike (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Light (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Message (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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