Library / Bestiary

Dryad

CR 3.00 Fey CG Medium
This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms.

Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber. Dryads' main interests are their own survival and that of their beloved forests, and they have been known to magically coerce passersby into aiding them in tasks they cannot complete. They are more likely to be friendly to non-evil druids and rangers, as they recognize a mutual respect for or empathy with nature.

Dryads are benign guardians of trees, and though they can do little in the way of direct violence, they can trap and disable threats to their homes or turn enemies into allies. Some keep one or more charmed humanoids in their territory to fend off or lead away attackers. Incapacitated foes are typically dragged to the edge of the forest by the dryad's allies and left there, but evil or overtly hostile ones are killed once combat is over.

STR
10
DEX
19
CON
13
INT
14
WIS
15
CHA
18
HP
27 (6d6+6)
AC
17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
Speed
30 ft.
Init
+4
Melee
dagger +7 (1d4)
Ranged
masterwork longbow +8 (1d8)
BAB
+3
CMB
+3
CMD
17
Fort
+5
Ref
+9
Will
+7
DR
5/cold iron
Racial Modifiers
+6 Craft (wood)

Weapons: Simple

Tree Meld — A dryad can meld with any tree, similar to how the spell meld into stone functions. She can remain melded with a tree as long as she wishes.

Wild Empathy — This works like the druid's wild empathy class feature, except the dryad has a +6 racial bonus on the check. Dryads with druid levels add this racial modifier to their wild empathy checks.

Woodcraft — A dryad has a +6 racial bonus to Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when making such checks.

Great Fortitude from Feat

<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>

Stealthy from Feat

<p class="stat-block-1"> You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Climb +9, Craft (sculpture) +11, Escape Artist +15, Handle Animal +10, Knowledge (nature) +11, Perception +11, Stealth +15, Survival +8

spell-like abilities:
Constant—Speak With Plants, At will—Entangle, At will—Tree Shape, At will—Wood Shape, 3/day—Charm Person, 3/day—Deep Slumber, 3/day—Tree Stride, 1/day—Suggestion
Details
Type
Fey
Alignment
CG
Size
Medium
Environment
temperate forests
Organization
solitary, pair, or grove (3-8)
Treasure
standard (dagger, masterwork longbow with 20 arrows, other treasure)
Senses
low-light vision; Perception +11
Languages
Common, Elven, Sylvan; speak with plants
Source
Bestiary
Sources Used in This Record
11 House/Core
  • Uses feat: Great Fortitude (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Stealthy (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Speak With Plants (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Entangle (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Tree Shape (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wood Shape (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Deep Slumber (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Tree Stride (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Suggestion (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.