Library / Bestiary

Graeae

CR 5.00 Monstrous Humanoid NE Medium
Haggard and hunched, this blind and snaggletoothed crone guides herself by a gruesomely bloated eyeball she clutches in her claws.

A graeae is a haglike creature, though more human in appearance. Some describe them as emissaries of the gods, while others believe graeaes to be physical manifestations of fate.

Whenever three or more graeaes of the same coven are within 10 feet of one another, they can work together to use any of the following spell-like abilities: clairaudience/clairvoyance, commune, contact other plane, speak with dead, and tongues.

All three graeaes must spend a full-round action to take part in this form of cooperative magic. All coven spell-like abilities are CL 9th (or at the highest caster level available to the most powerful graeaes in the coven).

STR
14
DEX
17
CON
12
INT
23
WIS
13
CHA
8
HP
65 (6d10+32)
AC
19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
Speed
30 ft., fly 60 ft. (good)
Init
+3
Melee
2 claw +8 (1d6+2)
BAB
+6
CMB
+8
CMD
21
Fort
+3
Ref
+8
Will
+8
DR
5/epic
SR
16

Luck Ripple — A graeae can use her mystic eye to alter the circumstances of any creature within 30 feet. As a swift action, she can cast her eye on a single creature, causing the target to take a -2 penalty or gain a +2 bonus to one of the following (graeae's choice): AC, ability checks, attack rolls, saving throws, or skill checks. A successful DC 19 Will save negates the effect, which otherwise lasts for 1d6 rounds. This is a mind-affecting gaze effect. The DC of the save is Intelligence-based.

mythic power (2/day, surge +1d6)

Coven — Like hags, graeaes also form covens. A graeae coven can be composed entirely of graeaes, or could or include hags or witches with the coven hex. A hag or witch with the coven hex counts as a graeae for purposes of joining a graeae's coven. Likewise, a graeae counts as a hag for purposes of joining a hag's coven.

Fate Casting — A graeae has the ability to predict future events. On a creature's request, a graeae can expend a use of mythic power as a full-round action to answer a single question as if by the divination spell.

Combat Casting, Iron WillM, Toughness

Bluff +5, Craft (alchemy) +15, Fly +15, Intimidate +8, Knowledge (arcana) +12, Perception +10, Spellcraft +12, Stealth +12, Survival +10, Use Magic Device +5

spell-like abilities:
At will—Arcane Sight, At will—Fly, At will—Undetectable Alignment, 5/day—Ill Omen, 3/day—Augury, 3/day—Enthrall, 3/day—Feast Of Ashes, 1/day—Ray Of Exhaustion
Details
Type
Monstrous Humanoid
Alignment
NE
Size
Medium
Environment
any
Organization
solitary, a pair, or coven (3–12)
Treasure
standard
Senses
blindsense 30 ft., darkvision 60 ft.; Perception +10
Languages
Aklo, Common, Giant, Goblin, Sylvan
Source
Bestiary 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.