Library / Bestiary

Herd Animal, Giraffe

CR 3.00 Animal N Huge
This animal, covered in a spotted pattern, has a disproportionately long neck that allows it to tower over other animals.

These long-necked animals roam across plains in loose-knit groups, grazing on the upper reaches of acacia trees. Giraffes usually avoid conflict. However, when its young are threatened or if the giraffe is cornered, it attacks ruthlessly, striking with its powerful hooves. Giraffes rarely use their necks to make slam attacks unless they are fighting among themselves as part of their mating displays.

A giraffe is between 16 and 20 feet tall and weighs 3,500 pounds.

STR
20
DEX
15
CON
16
INT
2
WIS
13
CHA
7
HP
30 (4d8+12)
AC
16, touch 10, flat-footed 14 (+2 Dex, +6 natural, –2 size)
Speed
50 ft.
Init
+2
Melee
2 hooves +6 (1d8+5), slam +1 (1d8+2)
Space
15 ft.
Reach
10 ft.
BAB
+3
CMB
+10
CMD
22 (26 vs. trip)
Fort
+7
Ref
+6
Will
+2
Endurance from Feat

<p class="stat-block-1"> You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.</p><p class="stat-block-2">You may sleep in light or medium armor without becoming fatigued.</p>

Run from Feat

<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>

Perception +8

Details
Type
Animal
Alignment
N
Size
Huge
Environment
warm plains
Organization
solitary, pair, or herd (3–10)
Treasure
none
Senses
low-light vision; Perception +8
Source
Bestiary 4
Sources Used in This Record
2 House/Core
  • Uses feat: Endurance (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Run (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.