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Kitsune

CR 1/2 Humanoid N Medium HD 1
This elegantly dressed woman has the head and bushy tail of well-groomed fox.

Wily but noble, kitsune are a race of shapechanging fox-folk. Each Kitsune has two shapes—a slender and attractive human form and its true form of an anthropomorphic fox. In either form, it displays physical grace and natural beauty. Most kitsune have ruddy, auburn fur and salient amber or pale blue eyes, though some are born with black, gray, or even white fur. White-furred kitsune are revered for their close connection to their spirit ancestors and typically raised as oracles.

Quick-witted and nimble, kitsune delight in the creative arts, particularly riddles, storytelling, pranks, and tall tales, and have garnered a well-deserved reputation and duplicitous tricksters. They are a good-natured folk and greatly value friendship.

When encountered outside human settlements, kitsune tend to live in small and remote villages run by elders of ancestral clans. In human settlements, kitsune usually remain in human form to avoid conflict.

Kitsune are defined by class levels—they do not possess racial Hit Dice. Kitsune have the following racial traits.

HP
5 (1d6–1)
AC
13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
Init
+2
Speed
30 ft.
Fort
–1
Ref
+2
Will
+4
BAB
+0
CMB
–1
CMD
12
Melee
bite –1 (1d4–1), mwk quarterstaff –5 (1d6–1)
Racial Modifiers
+2 Acrobatics
str
8
-1
dex
15
+2
con
8
-1
int
12
+1
wis
14
+2
cha
17
+3

Weapons: Simple

bloodline arcana (+2 DC for compulsion spells)

Change Shape — A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.

kitsune magic

Universal Monster Rules

Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Bloodline Arcana (+2 DC for compulsion spells) from text
Kitsune Magic from text

Feats, Traits & Items

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Eschew Materials from Feat

You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.

Acrobatics +4, Bluff +7, Perception +3, Spellcraft +5, Stealth +3

bloodline spell-like abilities:
(CL 1st; concentration +4)6/day-laughing touch
kitsune spell-like abilities:
(CL 1st; concentration +4)3/day-dancing lights
sorcerer spells known:
1st (4/day)—Charm Person (DC 14), 1st (4/day)—Sleep (DC 14), At will—Daze (DC 13), At will—Detect Magic, At will—Prestidigitation (DC 13), At will—Read Magic
Details
Type
Humanoid
Alignment
N
Size
Medium
Environment
temperate forests, hills, or mountains
Organization
solitary, pair, or gang (3–8)
Treasure
NPC gear (potion of cure light wounds, mwk quarterstaff, other treasure)
Senses
low-light vision; Perception +3
Languages
Common, Elven, Sylvan
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
8 House/Core
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Eschew Materials (Feat) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Sleep (Spell) — core content under OGL 1.0a
  • Knows spell: Daze (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
View references and cross-links for Kitsune

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