Maftet
Dwelling in crumbling ruins and lost cities, maftets are a race of winged feline humanoids. Accomplished hunters and stalkers, maftets are highly skilled in fighting with dual scimitars.
A typical maftet is 7 feet tall and weighs 270 pounds. The fur on their leonine bodies ranges in coloration from a light buff to goldenrod or rust red. In some climates, maftets have the spotted lower bodies of leopards, and in rare circumstances they may possess white fur and pale skin or black fur and grayish-purple skin. Such individuals frequently rise to positions of power among their kind.
At home in dry deserts and mountains, maftets prefer to lair in abandoned ruins, mysteriously drawn to such desolate places. They also make do with dens in cliff-side caves or mountaintop eyries, but only if no suitable abandoned edifices can be found.
When a young maftet comes of age, it receives its runic tattoos from a shaman, usually the eldest female in the pride. The art and magic of creating these tattoos has been passed down from mother to daughter for thousands of years, along with the race's oral history and legends. Their origins now lost to history, these tattoos are always the same (with minor cosmetic variations between the sexes and between different prides) and always have the same effects. Under no circumstances are these tattoos ever given to non-maftets.
- HP
- 68 (8d10+24)
- AC
- 20, touch 13, flat-footed 17 (+4 armor, +3 Dex, +3 natural)
- Speed
- 40 ft., fly 60 ft. (poor)
- Init
- +3
- Melee
- mwk scimitar +11/+11/+6/+6 (1d6+3/18-20)
- BAB
- +8
- CMB
- +11
- CMD
- 24
- Fort
- +5
- Ref
- +9
- Will
- +8
- Racial Modifiers
- +4 Stealth
Weapons: Simple
Paired Weapons — Because of its intense training wielding a scimitar in each hand, a maftet's off-hand scimitar is treated as a light weapon.
Raptor Dive — When airborne, a maftet can swoop down and strike at lightning speed. This is equivalent to an aerial charge, but it must move downward at least 10 feet and may dive at twice its normal flying speed. Doing so grants the maftet a +2 bonus on its attack rolls and allows it to make a full attack at the end of the raptor dive.
Runic Tattoos — The tattoos scribed on a maftet's body power its spell-like abilities and glow when those abilities are used. A maftet can activate up to two of its spell-like abilities as a standard action. It may make a Fortitude save to resist the effects of an erase spell cast on its tattoos, but if it fails, it loses access to its spell-like abilities for 24 hours.
Combat Reflexes, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (scimitar)
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> Add your Strength bonus to damage rolls made with your off-hand weapon.</p>
<p class="stat-block-1"> In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.</p>
<p class="stat-block-1"> Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Fly +10, Knowledge (history) +8, Perception +13, Stealth +18
- Type
- Monstrous Humanoid
- Alignment
- N
- Size
- Medium
- Environment
- temperate and warm deserts and mountains
- Organization
- solitary, pair, or pride (6-10)
- Treasure
- standard (2 masterwork scimitars, other treasure)
- Senses
- darkvision 60 ft., low-light vision; Perception +13
- Languages
- Common, Sphinx
- Source
- Bestiary 3
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Uses feat: Combat Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Double Slice (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Two-Weapon Fighting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Two-Weapon Fighting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Mage Armor (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Magic Weapon (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cat's Grace (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Protection From Evil (Spell)House/Core — covered by the site's Section 15.
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