Library / Bestiary

Nue

CR 10.00 Magical Beast NE Large HD 12
Materializing out of a noxious black cloud, this beast has the head of a fanged monkey and the body of a tiger with a viper as a tail.

This strange creature has the body of a tiger, the head of a fanged monkey, and a poisonous viper for a tail. Though some call it a chimera and treat it as an exotic specimen of that creature, it is a completely different breed of beast.

Intelligent enough to enjoy cruelty as well as inflicting terror upon its prey, a nue delights in toying with its victim before dealing the killing blow. Often, a nue will select a target and plague it with nightmares before it even attempts an act of violence, wearing down the victim with dreadful dreams and phantasmagoric terrors. Once its prey is thoroughly exhausted, the nue will finally steal into the victim's sleeping chambers and engage in combat, paralyzing its target with its magic and infecting its prey with both disease and poison, letting the victim writhe in pain before succumbing to death.

A nue's ghastly appearance in physical form is only made eerier by its ability to turn into an inky cloud of darkness. In this guise, a nue can hide amongst fog clouds or shadows before emerging as the destructive horror it is. By the time a nue crawls forth from the inscrutable black cloud, its prey is often too fatigued from its strange night terrors to defend itself. The dreams a nue impregnates creatures' minds with varies from victim to victim, but all share the trait of an ever-present, foreboding cloud that exudes a fierce and palpable sense of malice.

Some legends suggest that nues are the spirits of children warped into twisted forms to spread paranoia, exhaustion, and fear among former friends and family. According to these stories, such a cursed child wreaks terror upon its friends and relatives until they are all either dead or driven mad by fear. Then, the creature moves on, seeking more challenging kills to sate its vicious hunger. The greatest joy a nue can feel is snuffing the life of a once-strong and proud target that has been brought low by its debilitating attacks.

A nue is 9 feet long and weighs 600 pounds.

HP
126 (12d10+60)
AC
24, touch 15, flat-footed 18 (+5 Dex, +1 dodge, +9 natural, -1 size)
Init
+9
Speed
30 ft.
Fort
+13
Ref
+13
Will
+7
BAB
+12
CMB
+19
CMD
35 (39 vs. trip)
Melee
bite +17 (2d6+6 plus energy drain), bite +17 (1d4+6 plus poison), 2 claws +17 (1d6+6)
Space
10 ft.
Reach
10 ft.
str
22
+6
dex
21
+5
con
20
+5
int
7
-2
wis
17
+3
cha
10
+0

energy drain (2 levels, DC 16)

pounce

Cloud Form — A nue can change into the form of a 10-foot black cloud or back to its normal form as a standard action. A nue in cloud form is otherwise treated as if under the effects of gaseous form, except that it obscures vision like fog cloud.

Universal Monster Rules

Energy Drain (2 levels, DC 16) Su from Universal Monster Rule
This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature's description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature's description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 the draining creature's racial HD + the draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.
Poison (bite) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Pounce Ex from Universal Monster Rule
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Special Abilities

Cloud Form from text
A nue can change into the form of a 10-foot black cloud or back to its normal form as a standard action. A nue in cloud form is otherwise treated as if under the effects of gaseous form, except that it obscures vision like fog cloud.

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Mobility from Feat

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.

Situational: vs. attacks of opportunity caused by moving out of or within a threatened area: +4 dodge AC
Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Climb +13, Perception +10, Stealth +11

spell-like abilities:
3/day—Contagion (DC 14), 3/day—Hold Person (DC 13), 1/day—Nightmare (DC 15), 1/day—Shout (DC 14), 1/day—Waves Of Fatigue
Details
Type
Magical Beast
Alignment
NE
Size
Large
Environment
warm forests or mountains
Organization
solitary, pair, or ambush (3-6)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +10
Languages
Common
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
11 House/Core
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Mobility (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Contagion (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Person (Spell) — core content under OGL 1.0a
  • Knows spell: Nightmare (Spell) — core content under OGL 1.0a
  • Knows spell: Shout (Spell) — core content under OGL 1.0a
  • Knows spell: Waves Of Fatigue (Spell) — core content under OGL 1.0a
View references and cross-links for Nue

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