Oni, Ice Yai
The ice yai is a sinister creature that combines the brutality of a frost giant with the grace and style of a skilled martial artist. Although its magical powers are formidable, it prefers to fight in melee using its slam attacks, leading its minions in merciless combat. It uses its mobility to cast combat spells or launch shards of ice from its third eye.
An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom. A tribe led by an ice yai may still raid settlements of neighboring humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices—the ice yai teach that methods that rely upon the threat of violence are often even more effective than actual violence. Despite this strangely enlightened philosophy, an ice yai never passes up an opportunity to reinforce its capacity for slaughter, and will often demand that its subjects take part in show battles, both for the entertainment of the tribe and to nurture the ice yai's insatiable ego and sense of dominion over its subjects.
- HP
- 200 (16d10+112); regeneration 5 (fire or acid)
- AC
- 27, touch 12, flat-footed 24 (+4 armor, +2 Dex, +1 dodge, +11 natural, -1 size)
- Speed
- 50 ft., fly 60 ft. (good)
- Init
- +2
- Melee
- 4 slams +24 (2d8+9)
- Ranged
- icy missile +17 touch (4d6 cold)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +16
- CMB
- +26
- CMD
- 39
- Fort
- +17
- Ref
- +7
- Will
- +12
- SR
- 25
- Racial Modifiers
- +4 Stealth in snow
Staggering Strikes — An ice yai can strike twice per round with its two slam attacks. A creature struck by more than two of these slam attacks in a round must make a DC 27 Fortitude save or be staggered for 1 round. The save DC is Strength-based.
change shape (Medium or Large humanoid; alter self or giant form I)
Bluff +23, Disguise +14, Fly +25, Intimidate +23, Knowledge (arcana) +11, Perception +22, Sense Motive +13, Spellcraft +8, Stealth +17 (+21 in snow), Use Magic Device +14
- Type
- Outsider
- Alignment
- CE
- Size
- Large
- Environment
- cold mountains
- Organization
- solitary or gang (1 plus 4-16 frost giants)
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision; Perception +22
- Languages
- Common, Giant
- Source
- Bestiary 3
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