Peri
Peris are a race of celestials native to the good-aligned Outer Planes, but they are also often found in the company of mortals on the Material Plane. Believed to be the descendants of fallen angels, peris do penance for their ancestors' sins before they can earn a place in paradise. As a result, peris work tirelessly to aid and support good heroes of the mortal realms in a never-ending battle against evil.
Peris hate the evil fiends known as divs, who constantly seek to ruin the good works of mortals. Peris often work to repair damage wrought by the destructive divs. For their part, the divs take great pleasure in tormenting and persecuting peris, locking the fiery-winged celestials in cages of cold iron and endlessly torturing them.
- HP
- 180 (19d10+76)
- AC
- 30, touch 18, flat-footed 22 (+7 Dex, +1 dodge, +12 natural)
- Speed
- 30 ft., fly 90 ft. (good)
- Init
- +7
- Melee
- +2 flaming burst scimitar +27/+22/+17/+12 (1d6+11/18-20 plus 1d6 fire), 2 wings +20 (1d6+3 plus burn)
- BAB
- +19
- CMB
- +25 (+27 disarm)
- CMD
- 43 (45 disarm)
- Fort
- +12
- Ref
- +18
- Will
- +17
- DR
- 10/cold iron and evil
- SR
- 25
burn (2d6, DC 23)
Whirlwind Dance — Once per day as a full-round action, a peri can spin in an ever-faster, whirling dance, transforming itself into a spinning vortex of flame 10 to 40 feet high for up to 9 rounds. This ability functions as the whirlwind ability (DC 26 Reflex save), but any creature that comes in contact with the whirlwind or is caught inside it takes 2d6+6 points of fire damage and is subject to the peri's burn special attack. The save DC is Dexterity-based.
Combat Expertise, Combat Reflexes, Dodge, Great Fortitude, Improved Disarm, Iron Will, Mobility, Power Attack, Spring Attack, Whirlwind Attack
Acrobatics +29, Diplomacy +30, Fly +33, Heal +23, Knowledge (planes) +27, Knowledge (religion) +24, Perception +26, Perform (any one) +30, Sense Motive +26, Spellcraft +27, Stealth +29
- Type
- Outsider
- Alignment
- NG
- Size
- Medium
- Environment
- any good-aligned plane
- Organization
- solitary or pair
- Treasure
- triple (+2 flaming burst scimitar, other treasure)
- Senses
- darkvision 60 ft., low-light vision, smoke sight; Perception +26
- Languages
- Celestial, Common, Draconic, Elven, Ignan; telepathy 100 ft.
- Source
- Bestiary 3
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