Library / Bestiary

Protean, Imentesh

CR 10.00 Outsider CN Large
This serpentine creature has the lower body of a snake, a humanoid torso, and a bird-like head and claws.

Missionaries of chaos and heralds of reality's eventual unraveling, imenteshes are the proteans most likely to be encountered outside of Limbo. Despite their sometimes loquacious and courtly manner, imenteshes' entropic agenda is ever at the front of their minds, and this inherent madness is evident in the soft, telepathic susurrus that constantly surrounds them, threatening to warp the minds of the weak-willed.

An imentesh is 15 feet long and weighs 1,200 pounds.

STR
24
DEX
17
CON
18
INT
23
WIS
18
CHA
21
HP
123 (13d10+52); fast healing 5
AC
25, touch 12, flat-footed 22 (+3 Dex, +13 natural, -1 size)
Speed
30 ft., fly 30 ft. (perfect), swim 30 ft.
Init
+7
Melee
bite +19 (2d6+7), 2 claws +19 (1d8+7), tail +17 (1d8+3 plus grab)
Space
10 ft.
Reach
10 ft.
BAB
+13
CMB
+21 (+25 grapple)
CMD
34 (can't be tripped)
Fort
+12
Ref
+7
Will
+14
DR
10/lawful
SR
21
Defensive Abilities
amorphous anatomy, freedom of movement

Weapons: Martial, Simple

constrict (1d8+7)

Inflict Warpwave — As a standard action, an imentesh can inflict a warpwave upon any corporeal creature within 100 feet. The target can resist the warpwave's effects with a DC 20 Fortitude save. If the imentesh wishes, it can use this ability as a swift action, but if it does so, it is affected by the warpwave as well unless it resists the effects with its own Fortitude save. See page 213 for a list of possible effects caused by a warpwave. The save DC is Constitution-based.

sneak attack +4d6

change shape (greater polymorph)

Combat Expertise from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by &ndash;1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</p>

Combat Reflexes from Feat

<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>

Improved Feint from Feat

<p class="stat-block-1"> You can make a Bluff check to feint in combat as a move action.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Persuasive from Feat

<p class="stat-block-1"> You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Acrobatics +19, Bluff +21, Diplomacy +25, Disable Device +16, Fly +9, Intimidate +25, Knowledge (arcana) +22, Knowledge (planes) +22, Knowledge (any two) +19, Perception +20, Sense Motive +20, Stealth +15, Swim +15

spell-like abilities:
Constant—Detect Law, Constant—Tongues, At will—Dimension Door, At will—Make Whole, At will—Major Creation, At will—Shatter, At will—Shrink Item, 3/day—Chaos Hammer, 3/day—Dispel Magic, 3/day—Slow, 1/day—Break Enchantment, 1/day—Dispel Law, 1/day—Haste, 1/day—Polymorph Any Object
Details
Type
Outsider
Alignment
CN
Size
Large
Environment
any (Limbo)
Organization
solitary, pair, or envoy (3-10)
Treasure
standard
Senses
blindsense 30 ft., darkvision 60 ft.; Perception +20
Languages
Abyssal, Protean; tongues
Source
Bestiary 2
Sources Used in This Record
20 House/Core
  • Uses feat: Combat Expertise (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Feint (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Persuasive (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Law (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Tongues (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Make Whole (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Major Creation (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shatter (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shrink Item (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Chaos Hammer (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Slow (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Break Enchantment (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Law (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Haste (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Polymorph Any Object (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.