Protean, Imentesh
Missionaries of chaos and heralds of reality's eventual unraveling, imenteshes are the proteans most likely to be encountered outside of Limbo. Despite their sometimes loquacious and courtly manner, imenteshes' entropic agenda is ever at the front of their minds, and this inherent madness is evident in the soft, telepathic susurrus that constantly surrounds them, threatening to warp the minds of the weak-willed.
An imentesh is 15 feet long and weighs 1,200 pounds.
- HP
- 123 (13d10+52); fast healing 5
- AC
- 25, touch 12, flat-footed 22 (+3 Dex, +13 natural, -1 size)
- Speed
- 30 ft., fly 30 ft. (perfect), swim 30 ft.
- Init
- +7
- Melee
- bite +19 (2d6+7), 2 claws +19 (1d8+7), tail +17 (1d8+3 plus grab)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +13
- CMB
- +21 (+25 grapple)
- CMD
- 34 (can't be tripped)
- Fort
- +12
- Ref
- +7
- Will
- +14
- DR
- 10/lawful
- SR
- 21
- Defensive Abilities
- amorphous anatomy, freedom of movement
Weapons: Martial, Simple
constrict (1d8+7)
Inflict Warpwave — As a standard action, an imentesh can inflict a warpwave upon any corporeal creature within 100 feet. The target can resist the warpwave's effects with a DC 20 Fortitude save. If the imentesh wishes, it can use this ability as a swift action, but if it does so, it is affected by the warpwave as well unless it resists the effects with its own Fortitude save. See page 213 for a list of possible effects caused by a warpwave. The save DC is Constitution-based.
sneak attack +4d6
change shape (greater polymorph)
Combat Expertise, Combat Reflexes, Improved Feint, Improved Initiative, Iron Will, Multiattack, Persuasive
<p class="stat-block-1"> You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</p>
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> You can make a Bluff check to feint in combat as a move action.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>
Acrobatics +19, Bluff +21, Diplomacy +25, Disable Device +16, Fly +9, Intimidate +25, Knowledge (arcana) +22, Knowledge (planes) +22, Knowledge (any two) +19, Perception +20, Sense Motive +20, Stealth +15, Swim +15
- Type
- Outsider
- Alignment
- CN
- Size
- Large
- Environment
- any (Limbo)
- Organization
- solitary, pair, or envoy (3-10)
- Treasure
- standard
- Senses
- blindsense 30 ft., darkvision 60 ft.; Perception +20
- Languages
- Abyssal, Protean; tongues
- Source
- Bestiary 2
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Uses feat: Combat Expertise (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Combat Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Feint (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Persuasive (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Detect Law (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Tongues (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dimension Door (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Make Whole (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Major Creation (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shatter (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shrink Item (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Chaos Hammer (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dispel Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Slow (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Break Enchantment (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dispel Law (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Haste (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Polymorph Any Object (Spell)House/Core — covered by the site's Section 15.
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