Library / Bestiary

Qlippoth, Augnagar

CR 14.00 Outsider CE Huge
This enormous, spider-like creature has three clawed tails and eight legs connected by leathery webs of flesh.

The immense augnagar is relatively slow-witted. As an outsider, it does not need to eat to survive, yet it remains ravenous and feeds on anything it can overpower. The augnagar prefers the taste of well-rotted flesh— particularly rotted demon flesh—and the horrific curse its bite imparts flavors its meals perfectly. Yet the augnagar's favorite feast is of a much more cannibalistic type. These creatures find the flesh of their own kind to be the greatest delicacy. When an augnagar feeds upon enough of its own kind, it grows enormously bloated such that it can no longer fly, at which point it uses its clawed tails to tear its body apart in a frenzy of self-destruction. From this storm of torn fat and shredded viscera emerges a fully grown thulgant qlippoth—a creature similar in shape to an augnagar, yet much more intelligent and even more dangerous.

An augnagar has a wingspan of 30 feet and weighs 6,000 pounds.

STR
32
DEX
9
CON
28
INT
5
WIS
20
CHA
19
HP
203 (14d10+126)
AC
29, touch 7, flat-footed 29 (-1 Dex, +22 natural, -2 size)
Speed
50 ft., climb 50 ft., fly 50 ft. (average)
Init
+3
Melee
bite +23 (2d6+11 plus 1d8 bleed and rotting curse), 3 claws +23 (1d8+11 plus 1d8 bleed)
Space
15ft.
Reach
15 ft. (30 ft. with claws)
BAB
+14
CMB
+27
CMD
36 (44 vs. trip)
Fort
+18
Ref
+10
Will
+9
DR
10/lawful
Racial Modifiers
+16 Stealth

Weapons: Martial, Simple

Horrific Appearance — Creatures that succumb to an augnagar's horrific appearance are driven momentarily insane. This results in 2 points of Charisma damage and leaves the victim confused for 1d3 rounds.

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Climb +19, Fly +12, Perception +22, Stealth +24

spell-like abilities:
Constant—True Seeing, 3/day—Dimension Door, 3/day—Protection From Law, 1/day—Waves Of Exhaustion
Details
Type
Outsider
Alignment
CE
Size
Huge
Environment
any (Abyss)
Organization
solitary
Treasure
standard
Senses
blindsight 30 ft., darkvision 60 ft., scent, true seeing; Perception +22
Languages
Abyssal; telepathy 100 ft.
Source
Bestiary 2
Sources Used in This Record
9 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: True Seeing (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Protection From Law (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Waves Of Exhaustion (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.