Ratling
The ratling is a hideous amalgamation of rat and human: a long-haired rodent with handlike front paws and a face reminiscent of the face of a leering old man. Within the ratling's humanoid mouth are long, yellow incisors more akin to those one might find in the jaws of a rat.
Ratlings are carnivores. While they can subsist on grubs, other rodents, and carrion, they prefer living food and fresh blood, particularly that of humanoid children and elderly folk. They also have a sense for magic, and lurk around temples and universities searching for scraps of knowledge or overlooked books and scrolls to steal.
Ratlings associate with common rats and even mate with them, producing anything from large, aggressive rats (often with vestigial humanlike features or other sickening deformities) to infant ratlings to deformed rats. In a mixed litter, the infant ratling usually kills and eats its siblings, then arranges the dismembered and disemboweled corpses in semi-occult patterns.
Elder ratlings often gain the advanced simple template or levels in cleric, oracle, witch, or wizard (a rare few gain rogue levels, especially if they associate with a thieves' guild or wererats). These elders often become leaders of their own kind, creating cabals organized like the universities they frequently inhabit. If the ratling can gain a familiar, it usually chooses a rat—an association that often brings with it more than mere supernatural companionship. Ratlings can never select another ratling as a familiar.
A chaotic evil spellcaster can gain a ratling as a familiar at 7th level by taking the Improved Familiar feat. A ratling familiar gains commune once per week as a spell-like ability, which it can use on its master's behalf. The master usually allows the familiar to drink her blood at least once per week.
A ratling measures just over 2 feet long (although half that length is its long, ratty tail) and weighs 10 pounds.
- HP
- 19 (3d10+3)
- AC
- 16, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +1 natural, +2 size)
- Speed
- 30 ft., burrow 10 ft., climb 20 ft., swim 30 ft.
- Init
- +2
- Melee
- bite +3 (1d3–2 plus bleed 1)
- Space
- 2-1/2 ft.
- Reach
- 0 ft.
- BAB
- +3
- CMB
- +3
- CMD
- 12 (16 vs. trip)
- Fort
- +4
- Ref
- +5
- Will
- +1
- Defensive Abilities
- evasion
sneak attack +1d6
Scroll Use — A ratling can cast spells from any magic scroll as if it had the spell on its spell list.
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>
Climb +6, Knowledge (planes) +4, Perception +6, Stealth +16, Swim +6
- Type
- Magical Beast
- Alignment
- CE
- Size
- Tiny
- Environment
- any urban
- Organization
- solitary or conclave (2–20 plus 2–12 dire rats and 1–4 rat swarms)
- Treasure
- standard
- Senses
- darkvision 60 ft., detect magic, low-light vision; Perception +6
- Languages
- Aklo; speak with animals (rodents only), tongues
- Source
- Bestiary 4
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Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Mobility (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Speak With Animals (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Spider Climb (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Tongues (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cause Fear (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dimension Door (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Invisibility (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Summon Swarm (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Commune (Spell)House/Core — covered by the site's Section 15.
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