Seaweed Siren
A seaweed siren is a predator that uses false humanlike heads on its upper appendages in order to lure prey. The heads babble nonsense words and fragments of overheard sentences. If spoken to, they respond with words from a similar language. This behavior allows the seaweed siren to creep about under the water with only the heads showing, pretending to be swimming humanoids until it is ready to attack.
- HP
- 184 (16d10+96)
- AC
- 26, touch 11, flat-footed 24 (+2 Dex, +15 natural, –1 size)
- Speed
- 30 ft., swim 30 ft.
- Init
- +2
- Melee
- bite +25 (4d6+15/19–20)
- Ranged
- 3 sonic beams +17 (5d6 sonic)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +16
- CMB
- +27
- CMD
- 39 (47 vs. trip)
- Fort
- +16
- Ref
- +12
- Will
- +8
- Racial Modifiers
- +4 Stealth in water
Staggering Gaze — Staggered 1d6 rounds, 30 feet, Will DC 22 negates. This is a mind-affecting effect. The save DC is Charisma-based.
trample (1d10+15, DC 28)
False Heads — A seaweed siren's false heads can be severed. To sever a head, an opponent must make a sunder attempt with a slashing weapon targeting the head. A head is considered a separate weapon with hardness 0 and hit points equal to the siren's Hit Dice (typically 16 hp). To sever a head, an opponent must deal enough damage to reduce the head's hit points to 0 or fewer. Severing a head deals an amount of damage to the siren's body equal to the siren's Hit Dice. A siren can't attack with a severed head. A siren with no remaining heads can't use its cacophony ability or its spell-like abilities.
Water Dependency — A seaweed siren can survive out of the water for 1 hour per point of Constitution (typically 22 rounds). Beyond this limit, a seaweed siren begins to suffocate.
Blind-Fight, Critical Focus, Deafening Critical, Improved Critical (bite), Point-Blank Shot, Power Attack, Quicken Spell-Like Ability (confusion), Skill Focus (Perception)
Bluff +12, Perception +17, Stealth +17 (+21 in water), Swim +18
- Type
- Magical Beast
- Alignment
- CN
- Size
- Large
- Environment
- any coastlines
- Organization
- solitary
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision; Perception +17
- Languages
- Aklo; tongues
- Source
- Bestiary 4
Loading references...