Siren
Description
These bizarre beings have the bodies of hawks, owls, or eagles, but the heads of beautiful human women. Their faces typically reflect the human ethnicity dominant in the area in which they lair, and they almost always bear a vibrant and youthful countenance.
All sirens are female and long-lived. The oldest known sirens haunt their territories for nearly a millennium, although most only live for a few hundred years. Sirens require male humanoids to mate, and several times per decade either capture or rescue bold or comely sailors who enter their territories. Stories abound of sirens dying—either through heartache or suicide—when sailors they attempted to lure overcame their compelling powers and escaped their grasps. Sirens always live near the sea, where their powerful voices can carry over the waves and attract the attention of unwary sailors who trespass near their isles.
A typical siren has a wing span of 8 feet, and weighs 120 pounds.
Combat Stats
- Melee
- 2 talons +11 (1d6)
Ability Scores
Special Attacks
Bardic Performance — A siren may use bardic performance as a 4th-level bard (9 rounds/day), and can use countersong, distraction, fascinate, inspire competence, and inspire courage. Levels in the bard class stack with this ability.
siren's song
sneak attack +2d6
Feats
Special Abilities
Special Abilities
Feats, Traits & Items
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Skills
Fly +7, Knowledge (history) +10, Perception +15, Perform (sing) +13, Stealth +14
Spells
- Type
- Magical Beast
- Alignment
- CN
- Size
- Medium
- Environment
- temperate or warm hills
- Organization
- solitary or flight (2-7)
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision; Perception +15
- Languages
- Auran, Common
- Source
- Bestiary 2