Library / Bestiary

Siren

CR 5.00 Magical Beast CN Medium
This creature has the body of a hawk and the head of a beautiful woman with long, shining hair.

These bizarre beings have the bodies of hawks, owls, or eagles, but the heads of beautiful human women. Their faces typically reflect the human ethnicity dominant in the area in which they lair, and they almost always bear a vibrant and youthful countenance.

All sirens are female and long-lived. The oldest known sirens haunt their territories for nearly a millennium, although most only live for a few hundred years. Sirens require male humanoids to mate, and several times per decade either capture or rescue bold or comely sailors who enter their territories. Stories abound of sirens dying—either through heartache or suicide—when sailors they attempted to lure overcame their compelling powers and escaped their grasps. Sirens always live near the sea, where their powerful voices can carry over the waves and attract the attention of unwary sailors who trespass near their isles.

A typical siren has a wing span of 8 feet, and weighs 120 pounds.

STR
10
DEX
17
CON
12
INT
14
WIS
19
CHA
21
HP
52 (8d10+8)
AC
18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
Speed
30 ft., fly 60 ft. (good)
Init
+3
Melee
2 talons +11 (1d6)
BAB
+8
CMB
+8
CMD
22
Fort
+7
Ref
+11
Will
+6

Bardic Performance — A siren may use bardic performance as a 4th-level bard (9 rounds/day), and can use countersong, distraction, fascinate, inspire competence, and inspire courage. Levels in the bard class stack with this ability.

siren's song

sneak attack +2d6

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Weapon Finesse from Feat

<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>

Fly +7, Knowledge (history) +10, Perception +15, Perform (sing) +13, Stealth +14

spell-like abilities:
3/day—Cause Fear, 3/day—Charm Person, 3/day—Deep Slumber, 3/day—Shout
Details
Type
Magical Beast
Alignment
CN
Size
Medium
Environment
temperate or warm hills
Organization
solitary or flight (2-7)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +15
Languages
Auran, Common
Source
Bestiary 2
Sources Used in This Record
7 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Finesse (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cause Fear (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Charm Person (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Deep Slumber (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shout (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.