Svirfneblin
Svirfneblin, or “deep gnomes,” are a reclusive offshoot of the gnome race. They dwell underground in hidden cities, safe from dark elves and other subterranean races. They have skin the color of gray or brown stone. Males are bald, and females have stringy gray hair. A svirfneblin's ties to the eerie realm of the fey are much stronger than those of their surface-dwelling gnome kin, and this makes them either strangely detached from their emotions or violently random in their outbursts. Svirfneblin have long fought wars against the duergar, and have a difficult time seeing the difference between duergar and other dwarves.
Svirfneblin are defined by their class levels—they do not possess racial Hit Dice. A svirfneblin's CR is equal to his class level. Svirfneblin have the following racial traits.
- HP
- 15 (1d10+5)
- AC
- 15, touch 15, flat-footed 11 (+2 Dex, +2 dodge, +1 size)
- Speed
- 20 ft. (15 ft. in armor)
- Init
- +2
- Melee
- heavy pick +3 (1d4+1/×4)
- Ranged
- light crossbow +4 (1d6/19-20)
- BAB
- +1
- CMB
- +1
- CMD
- 15
- Fort
- +6
- Ref
- +6
- Will
- +2
- SR
- 12
favored enemy (dwarf +2), +1 to attack vs. dwarven and reptilian humanoids
stonecunning, track, wild empathy +0
Craft (alchemy) +6, Heal +4, Knowledge (dungeoneering) +4, Perception +6, Stealth +12 (+14 underground), Survival +4 (+5 tracking)
Constant-nondetection
1/day-blindness/deafness (DC 12), blur, disguise self
- Type
- Humanoid
- Alignment
- N
- Size
- Small
- Environment
- any underground
- Organization
- solitary, company (2-4), squad (5-20 plus 1 leader of 3rd-6th level and 2 sergeants of 3rd level), or band (30-50 plus 1 sergeant of 3rd level per 20 adults, 5 lieutenants of 5th level, 3 captains of 7th level, and 2-5 Medium earth elementals)
- Treasure
- NPC Gear (heavy pick, light crossbow with 10 bolts, other treasure)
- Senses
- darkvision 120 ft., low-light vision; Perception +6
- Languages
- Gnome, Undercommon
- Source
- Bestiary
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