Library / Bestiary

Svirfneblin

CR 1.00 Humanoid N Small HD 1
This bald gnome has rocky gray skin and a wiry physique. Its pale eyes are overly large and expressive.

Svirfneblin, or “deep gnomes,” are a reclusive offshoot of the gnome race. They dwell underground in hidden cities, safe from dark elves and other subterranean races. They have skin the color of gray or brown stone. Males are bald, and females have stringy gray hair. A svirfneblin's ties to the eerie realm of the fey are much stronger than those of their surface-dwelling gnome kin, and this makes them either strangely detached from their emotions or violently random in their outbursts. Svirfneblin have long fought wars against the duergar, and have a difficult time seeing the difference between duergar and other dwarves.

Svirfneblin are defined by their class levels—they do not possess racial Hit Dice. A svirfneblin's CR is equal to his class level. Svirfneblin have the following racial traits.

HP
15 (1d10+5)
AC
15, touch 15, flat-footed 11 (+2 Dex, +2 dodge, +1 size)
Init
+2
Speed
20 ft. (15 ft. in armor)
Fort
+6
Ref
+6
Will
+2
BAB
+1
CMB
+1
CMD
15
Melee
heavy pick +3 (1d4+1/×4)
Ranged
light crossbow +4 (1d6/19-20)
SR
12
Racial Modifiers
+2 Craft (alchemy), +2 Perception, +2 Stealth (+4 Stealth underground)
str
13
+1
dex
15
+2
con
14
+2
int
10
+0
wis
10
+0
cha
8
-1

Weapons: Simple

favored enemy (dwarf +2)

+1 to attack vs. dwarven and reptilian humanoids

stonecunning

track

wild empathy +0

Special Abilities

+1 To Attack Vs. Dwarven And Reptilian Humanoids from text
Favored Enemy (dwarf +2) from text
Stonecunning from text
Track from text
Wild Empathy +0 from text

Feats, Traits & Items

Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus

Craft (alchemy) +6, Heal +4, Knowledge (dungeoneering) +4, Perception +6, Stealth +12 (+14 underground), Survival +4 (+5 tracking)

spell-like abilities:
Constant—Nondetection (DC 12), 1/day—Blindness/Deafness (DC 11), 1/day—Blur (DC 11), 1/day—Disguise Self
Details
Type
Humanoid
Alignment
N
Size
Small
Environment
any underground
Organization
solitary, company (2-4), squad (5-20 plus 1 leader of 3rd-6th level and 2 sergeants of 3rd level), or band (30-50 plus 1 sergeant of 3rd level per 20 adults, 5 lieutenants of 5th level, 3 captains of 7th level, and 2-5 Medium earth elementals)
Treasure
NPC Gear (heavy pick, light crossbow with 10 bolts, other treasure)
Senses
darkvision 120 ft., low-light vision; Perception +6
Languages
Gnome, Undercommon
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
5 House/Core
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Knows spell: Nondetection (Spell) — core content under OGL 1.0a
  • Knows spell: Blindness/Deafness (Spell) — core content under OGL 1.0a
  • Knows spell: Blur (Spell) — core content under OGL 1.0a
  • Knows spell: Disguise Self (Spell) — core content under OGL 1.0a
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