Library / Bestiary

Tunche

CR 17.00 Fey CN Huge
Standing on three legs, this creature is a mix of dangerous jungle animals and plants fused into one deadly predator.

A tunche is a bizarre forest creature with twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider's head and a jungle orchid. Although it has plant and animal features, a tunche is neither plant nor animal and is immune to effects that specifically target such creatures. Considering itself the ultimate protector of the jungle, a tunche prowls its domain in search of any who might despoil this vibrant and lush environment. If a tunche encounters travelers who treat the jungle with proper respect, it might simply observe them or demand an offering in exchange for allowing them to pass through its territory.

A tunche especially enjoys toying with its victims, using its magic to confuse and mislead its opponents. A tunche rarely kills a foe without toying with it first, unless the target is actively harming plants or animals.

A tunche stands 20 feet tall and weighs 4,000 pounds.

STR
33
DEX
21
CON
24
INT
12
WIS
20
CHA
25
HP
262 (25d6+175)
AC
31, touch 13, flat-footed 26 (+5 Dex, +18 natural, –2 size)
Speed
50 ft., climb 20 ft., swim 20 ft.; feather step
Init
+9
Melee
bite +22 (2d8+11/19–20 plus poison), 4 claws +22 (3d6+11)
Space
15 ft.
Reach
15 ft.
BAB
+12
CMB
+25 (+27 bull rush)
CMD
40 (42 vs. bull rush, 42 vs. trip)
Fort
+15
Ref
+19
Will
+19
DR
15/cold iron and slashing
Racial Modifiers
+8 Acrobatics when jumping, +8 Stealth in forests

Poison — Bite—injury; save Fort DC 29; frequency 1/round for 6 rounds; effect 1d4 Con and 1d4 Wis plus nauseated for 1 round; cure 2 consecutive saves.

rend (2 claws, 3d6+16)

change shape (Small or Medium humanoid; alter self)

sound mimicry (sounds and voices)

Acrobatics +21 (+29 when jumping), Bluff +22, Climb +19, Intimidate +32, Knowledge (geography) +29, Knowledge (nature) +29, Perception +33, Sense Motive +33, Stealth +25 (+33 in forests), Swim +19

spell-like abilities:
Constant—Speak With Plants, Constant—Tongues, At will—Burst Of Nettles, At will—Entangle, At will—Tree Shape, At will—Tree Stride, At will—Ventriloquism, At will—Warp Wood, 7/day—Diminish Plants, 7/day—Plant Growth, 7/day—Wall Of Thorns, 3/day—Control Plants, 3/day—Move Earth, 3/day—True Seeing
Details
Type
Fey
Alignment
CN
Size
Huge
Environment
warm forests
Organization
solitary
Treasure
standard
Senses
darkvision 60 ft., low-light vision, scent; Perception +33
Languages
Aklo, Sylvan; speak with plants, tongues
Source
Bestiary 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.