Turtle, Snapping
Snapping turtles are water-dwelling reptiles known for their propensity to bite anyone they deem threatening. Adult snapping turtles are usually about 1-1/2 feet in diameter. A spellcaster who can acquire a familiar can choose a snapping turtle as a familiar. A snapping turtle familiar grants its master a +2 bonus on all Fortitude saves.
- HP
- 5 (1d8+1)
- AC
- 12, touch 11, flat-footed 12 (-1 Dex, +1 natural, +2 size)
- Speed
- 10 ft., swim 20 ft.
- Init
- -1
- Melee
- bite +1 (1d3-3)
- Space
- 2-1/2 ft.
- Reach
- 0 ft.
- BAB
- +0
- CMB
- -3
- CMD
- 4 (8 vs. trip)
- Fort
- +3
- Ref
- +1
- Will
- +1
Shell — As a move action, a snapping turtle can pull its extremities and head into its shell. It cannot move or attack as long as it remains in this state, but its armor bonus from natural armor increases by +4 as long as it does.
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Perception +5, Swim +5
- Type
- Animal
- Alignment
- N
- Size
- Tiny
- Environment
- temperate or warm water or shore
- Organization
- solitary or band (2-5)
- Treasure
- none
- Senses
- low-light vision, scent; Perception +5
- Source
- Bestiary 2
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Weapon Finesse (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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