Undine
Undines are humans whose ancestry includes elemental beings of water, such as marids. This connection with the Plane of Water is most noticeably manifested in their coloration, which tends to mimic that of lakes or oceans—all undines have limpid, blue eyes, and their skin and hair can range from pale blue-white to the deep blue or green of the sea.
Undines are defined by class levels—they do not possess racial Hit Dice. Undines have the following racial traits.
- HP
- 8 (1d8)
- AC
- 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
- Speed
- 30 ft.; 20 ft. in armor, swim 30 ft.
- Init
- +2
- Melee
- trident +0 (1d8)
- Ranged
- sling +2 (1d4)
- BAB
- +0
- CMB
- +0
- CMD
- 12
- Fort
- +1
- Ref
- +3
- Will
- +5
Weapons: Martial, Simple
channel positive energy 7/day (DC 12, 1d6)
water affinity
<p class="stat-block-1"> You can channel energy two additional times per day.</p>
Diplomacy +6, Knowledge (religion) +4, Swim +4
6/day-dazing touch
6/day-icicle (1d6+1 cold damage)
- Type
- Outsider
- Alignment
- N
- Size
- Medium
- Environment
- any land
- Organization
- solitary, pair, or gang (3-5)
- Treasure
- NPC gear (scale mail, trident, other treasure)
- Senses
- darkvision 60 ft.; Perception +3
- Languages
- Aquan, Common
- Source
- Bestiary 2
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Uses feat: Extra Channel (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Hydraulic Push (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Bless (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Charm Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Divine Favor (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Create Water (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Guidance (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stabilize (Spell)House/Core — covered by the site's Section 15.
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