Valkyrie
Valkyries are outsiders who scour the battlefields of the Material Plane for warriors of great prowess and legendary renown. With a glance, a valkyrie can tell who is near death and ready to give up life and who fights on to live another day, and can either claim the soul of the slain or aid the living to continue the fight.
Valkyries are always female, and appear as strong and beautiful human, dwarven, or elven women. A human valkyrie is 6 feet tall and weighs close to 200 pounds.
Valkyries serve a variety of deities, though they are most often associated with the gods of war, conflict, valor, and courage. Although capable combatants in their own right, valkyries are almost always encountered mounted, typically on flying steeds such as dragon horses, pegasi, or sleipnirs.
- HP
- 168 (16d10+80)
- AC
- 27, touch 19, flat-footed 24 (+8 armor, +6 deflection, +3 Dex)
- Speed
- 30 ft., fly 100 ft. (perfect)
- Init
- +3
- Melee
- +2 returning spear +23/+18/+13/+8 (1d8+8/×3)
- Ranged
- +2 returning spear +22 (1d8+6/×3)
- BAB
- +16
- CMB
- +20
- CMD
- 39
- Fort
- +10
- Ref
- +13
- Will
- +15
- DR
- 10/cold iron and lawful
- SR
- 23
Weapons: Martial, Simple
Battle Trained — A valkyrie is proficient with all armor. Armor never impacts a valkyrie's speed, nor does a valkyrie take armor check penalties on Ride checks.
Choose the Slain — A valkyrie can draw the soul from a newly dead body and store it in her spear for transport to the Outer Planes. This functions as soul bind, but the dead creature must be willing to have its soul taken. If the creature is unwilling, this ability has no effect.
Holy Zeal — A valkyrie adds her Charisma modifier as a deflection bonus to her Armor Class.
Mounted Combat, Power Attack, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, Vital Strike, Weapon Focus (spear)
<p class="stat-block-1"> Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).</p>
<p class="stat-block-1"> When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets.</p>
<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Fly +27, Handle Animal +25, Heal +24, Knowledge (planes) +20, Perception +24, Ride +28, Sense Motive +24
- Type
- Outsider
- Alignment
- CN
- Size
- Medium
- Environment
- any
- Organization
- solitary or ride (2-8 valkyries)
- Treasure
- triple (+2 breastplate, +2 returning spear, other treasure)
- Senses
- darkvision 60 ft., deathwatch; Perception +24
- Languages
- Celestial, Common; tongues
- Source
- Bestiary 3
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Uses feat: Mounted Combat (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Ride-By Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Spirited Charge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Trample (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Vital Strike (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Deathwatch (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Tongues (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Aid (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Death Ward (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Gentle Repose (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Plane Shift (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Call Lightning Storm (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Divine Power (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Geas/Quest (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Breath Of Life (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Heal (Spell)House/Core — covered by the site's Section 15.
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