Wolf, Dire
An enormous version of a normal wolf, dire wolves represent the wolf in its most primal form. These creatures follow the same basic behaviors of regular wolves, but are much more aggressive. Dire wolves often serve giants as hunting companions and vicious guard animals. Some ferocious humanoids and woodsmen use trained dire wolves as mounts. Darker than normal wolves, dire wolves' coats tend toward blacks and deep mottled grays. An adult dire wolf is typically about 9 feet long and weighs roughly 800 pounds.
- HP
- 37 (5d8+15)
- AC
- 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
- Speed
- 50 ft.
- Init
- +2
- Melee
- bite +7 (1d8+6 plus trip)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +3
- CMB
- +8
- CMD
- 20 (24 vs. trip)
- Fort
- +7
- Ref
- +6
- Will
- +2
- Racial Modifiers
- +4 Survival when tracking by scent
<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Perception +10, Stealth +3, Survival +1 (+5 scent tracking)
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Uses feat: Run (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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