Skinwalker
Skinwalkers are versatile shapechangers descended from lycanthropes who retain the uncanny ability to manifest bestial traits and animalistic forms. Blending into frontier human settlements while revering their feral heritage, they walk the subtle boundary between civilized society and predatory wilderness.
- Ability Modifiers
- Int -2 · Wis +2
- Size
- Medium
- Speed
- 30 ft.
- Languages
- Common
Skinwalkers are versatile shapechangers descended from lycanthropes who retain the uncanny ability to manifest bestial traits and animalistic forms. Blending into frontier human settlements while revering their feral heritage, they walk the subtle boundary between civilized society and predatory wilderness.
Skinwalker are humanoids with the skinwalker and shapechanger subtypes.
Standard Racial Traits
Animal-Minded Feat and Skill Racial Traits 2 RP
Skinwalkers have a +2 racial bonus on Handle Animal and wild empathy checks. Skinwalkers of specific heritages gain a +2 bonus to different checks as indicated.
Change Shape Magical Racial Traits 5 RP
A skinwalker can change shape to and from a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to either Strength, Dexterity, or Constitution. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features: 2 claw attacks that each deal 1d4 points of damage, darkvision to a range of 60 feet, or a +1 racial bonus to natural armor. These benefits last until the skinwalker returns to her humanoid form as a swift action. A skinwalker must first return to her humanoid form before changing to bestial form again to change benefits. Different skinwalker heritages allow skinwalker characters to select from different sets of bestial features.
Spell-Like Ability Magical Racial Traits 2 RP
Skinwalkers with a Wisdom score of 11 or higher can use speak with animals once per day as a spell-like ability. The caster level for this ability is equal to the skinwalker's character level. Skinwalkers of specific heritages gain other spell-like abilities.
Low-Light Vision Senses Racial Traits 1 RP
Prerequisites: None; Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.
Alternate Racial Traits
Beast Talker Magical Racial Traits Replaces change-shape, spell-like-ability
Some skinwalkers' ability to communicate with animals is stronger than their ability to transform. Such skinwalkers can only use their speak with animals spell-like ability at will, but their change shape ability is limited to once per day for 1 minute per level. This racial trait alters the change shape and spell-like ability racial traits.