Assembles a siege engine using 1 fewer worker for every two caster levels.
Psychic Level 2 Spells
A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.
The touched creature's limbs are charged with telekinetic force.
As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects.
You implant a minor suggestion within the target creature's psyche that makes it less inclined to resist mental intrusion.
You cause a ripple in time that affects all creatures in the area.
Subject takes 1d6 penalty to Int, Wis, and Cha.
You create a gray haze that obscures sight (as fog cloud) and causes the illumination level within it to drop one step (as darkness).
Targeted creature's attacks target a random square instead of the intended target.
Conceals alignment for 24 hours.
Target is compelled to kiss or caress another.
Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in others for the duration of the spell.
The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Sends a short message 1 mile/level.
Subjects within range cannot lie.