Library / Spells / Psychic Spells

Psychic Spells

A psychic casts psychic spells drawn from the psychic spell list through pure mental discipline. Learn more about the Psychic class.

Transmutation

Assembles a siege engine using 1 fewer worker for every two caster levels.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Evocation

Launches an ally through the air.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Spiritualist 4
Transmutation

Perform a telekinetic combat maneuver.

Class Levels:
Magus 4 Wizard 4 Psychic 3 Sorcerer 4 Spiritualist 4
Evocation

Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.

Class Levels:
Psychic 0 Spiritualist 0
Evocation

As resilient sphere, but you move the sphere telekinetically.

Class Levels:
Wizard 8 Psychic 7 Arcanist 8 Sorcerer 8
Evocation

Deal 1d6 points of damage per level plus daze and stun in a 40-ft.

Class Levels:
Psychic 9
Evocation

The touched creature's limbs are charged with telekinetic force.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Sorcerer 2
Enchantment Compulsion

Alter the target's attitude or give bonuses to those interacting with the target.

Class Levels:
Psychic 1 Mesmerist 1 Spiritualist 1
Divination

Link lets allies communicate.

Class Levels:
Witch 5 Medium 4 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Inquisitor 5 Spiritualist 5
Illusion Glamer

Blocks telepathic messaging, mind-reading, and increases concentration DC for thought spells.

Class Levels:
Medium 4 Psychic 4 Mesmerist 4 Occultist 4 Spiritualist 4
Divination

Communicate mentally with creatures within 100 ft.

Class Levels:
Medium 4 Wizard 6 Psychic 5 Sorcerer 6 Mesmerist 4 Spiritualist 6
Conjuration Teleportation

Instantly transports you as far as 100 miles per level.

Class Levels:
Magus 5 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Spiritualist 5
Conjuration Teleportation

As teleport, but affects a touched object.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Conjuration Teleportation

As teleport, but no range limit and no off-target arrival.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5
Conjuration Teleportation

Teleports creatures inside circle.

Class Levels:
Witch 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9 Summoner 6
Transmutation

This spell allows you to witness two divergent decisions and choose which to pursue.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Conjuration Teleportation

When you complete this spell, note your current location and condition, including your hit point total and any ongoing conditions affecting you as well as their durations (e.g.

Class Levels:
Druid 9 Witch 8 Wizard 8 Psychic 8 Arcanist 8
Transmutation

Puts subject into suspended animation.

Class Levels:
Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8
Necromancy

Bring a creature to life for 24 hours.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Enchantment Compulsion

Creature is compelled to harm itself.

Class Levels:
Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 4 Inquisitor 3 Spiritualist 4
Enchantment Compulsion

You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.

Class Levels:
Bard 3 Skald 3 Witch 4 Shaman 4 Paladin 3 Psychic 4 Mesmerist 3 Inquisitor 3
Illusion Glamer

Replace surface thoughts with a mental echo.

Class Levels:
Psychic 1 Mesmerist 1
Abjuration

As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects.

Class Levels:
Psychic 2
Abjuration

As thought shield I, but +6 on Will saves.

Class Levels:
Psychic 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.