Transmutation
Assembles a siege engine using 1 fewer worker for every two caster levels.
Class Levels:
Magus 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Evocation
Launches an ally through the air.
Class Levels:
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Spiritualist 4
Transmutation
Perform a telekinetic combat maneuver.
Class Levels:
Magus 4
Wizard 4
Psychic 3
Sorcerer 4
Spiritualist 4
Evocation
Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.
Class Levels:
Psychic 0
Spiritualist 0
Evocation
As resilient sphere, but you move the sphere telekinetically.
Class Levels:
Wizard 8
Psychic 7
Arcanist 8
Sorcerer 8
Evocation
Deal 1d6 points of damage per level plus daze and stun in a 40-ft.
Class Levels:
Psychic 9
Evocation
The touched creature's limbs are charged with telekinetic force.
Class Levels:
Magus 2
Wizard 2
Psychic 2
Sorcerer 2
Enchantment
Compulsion
Alter the target's attitude or give bonuses to those interacting with the target.
Class Levels:
Psychic 1
Mesmerist 1
Spiritualist 1
Divination
Link lets allies communicate.
Class Levels:
Witch 5
Medium 4
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Mesmerist 4
Inquisitor 5
Spiritualist 5
Illusion
Glamer
Blocks telepathic messaging, mind-reading, and increases concentration DC for thought spells.
Class Levels:
Medium 4
Psychic 4
Mesmerist 4
Occultist 4
Spiritualist 4
Divination
Communicate mentally with creatures within 100 ft.
Class Levels:
Medium 4
Wizard 6
Psychic 5
Sorcerer 6
Mesmerist 4
Spiritualist 6
Conjuration
Teleportation
Instantly transports you as far as 100 miles per level.
Class Levels:
Magus 5
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Spiritualist 5
Conjuration
Teleportation
As teleport, but affects a touched object.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Conjuration
Teleportation
As teleport, but no range limit and no off-target arrival.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Summoner 5
Conjuration
Teleportation
Teleports creatures inside circle.
Class Levels:
Witch 9
Wizard 9
Psychic 9
Arcanist 9
Sorcerer 9
Summoner 6
Transmutation
This spell allows you to witness two divergent decisions and choose which to pursue.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Conjuration
Teleportation
When you complete this spell, note your current location and condition, including your hit point total and any ongoing conditions affecting you as well as their durations (e.g.
Class Levels:
Druid 9
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Transmutation
Puts subject into suspended animation.
Class Levels:
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Necromancy
Bring a creature to life for 24 hours.
Class Levels:
Witch 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Enchantment
Compulsion
Creature is compelled to harm itself.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 4
Inquisitor 3
Spiritualist 4
Enchantment
Compulsion
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Paladin 3
Psychic 4
Mesmerist 3
Inquisitor 3
Illusion
Glamer
Replace surface thoughts with a mental echo.
Class Levels:
Psychic 1
Mesmerist 1
Abjuration
As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects.
Class Levels:
Psychic 2
Abjuration
As thought shield I, but +6 on Will saves.
Class Levels:
Psychic 3