Add a thought component to all of the target's spells.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
People believe your ridiculous speech as long as you keep talking.
You cause the targets to believe they hear any sound you imagine.
The target becomes unable to speak the truth.
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.
Form an immersive mindscape.
As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.
You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny.
You instill overwhelming avarice in the target and impel them toward a wild spree of larceny.
Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him.
You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and word choice, which makes everything that the target says seem to be a lie.
You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked.
Make an object seem worthless.
You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.
Make a creature repeat its actions.
Make a creature give you an object it's holding.
This spell initially functions as message (allowing no save or spell resistance).
This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one.
This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.
Sense the presence and attributes of mindscapes.