Transmutation
Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Class Levels:
Psychic 1
Mesmerist 1
Spiritualist 1
Transmutation
Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Transmutation
Infuse psychic energy and ownership history into an item.
Class Levels:
Medium 1
Psychic 1
Mesmerist 1
Spiritualist 1
Enchantment
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1.
Class Levels:
Bard 4
Skald 4
Witch 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Occultist 4
Illusion
Create an area of semi-real gore.
Class Levels:
Witch 5
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Antipaladin 3
Transmutation
Upon casting this spell, all recipients gain the ability to speak a new language.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Enchantment
Add a thought component to all of the target's spells.
Class Levels:
Medium 2
Psychic 3
Mesmerist 2
Enchantment
People believe your ridiculous speech as long as you keep talking.
Class Levels:
Bard 5
Skald 5
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Inquisitor 5
Illusion
You cause the targets to believe they hear any sound you imagine.
Class Levels:
Bard 4
Magus 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Occultist 4
Enchantment
The target becomes unable to speak the truth.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Transmutation
Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks.
Class Levels:
Wizard 5
Psychic 4
Sorcerer 5
Necromancy
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.
Class Levels:
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 3
Occultist 4
Warpriest 4
Inquisitor 4
Antipaladin 4
Spiritualist 5
Abjuration
All creatures in the area gain a +4 bonus on saving throws against teleportation effects.
Class Levels:
Bard 4
Magus 3
Skald 4
Witch 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Occultist 4
Spiritualist 4
Evocation
Ask eldritch entities to find and converse with you.
Class Levels:
Witch 2
Cleric 2
Medium 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Occultist 2
Warpriest 2
Evocation
Ask more powerful eldritch entities to find and converse with you.
Class Levels:
Witch 3
Cleric 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Evocation
Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Class Levels:
Witch 5
Cleric 5
Medium 3
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Summoner 4
Occultist 4
Warpriest 5
Evocation
Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Class Levels:
Witch 7
Cleric 7
Medium 4
Shaman 7
Wizard 7
Psychic 7
Sorcerer 7
Summoner 6
Occultist 6
Enchantment
The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale bonus on saving throws against fear effects and to the DC of Intimidate checks attempted against her.
Class Levels:
Bard 2
Skald 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Illusion
Form an immersive mindscape.
Class Levels:
Medium 4
Wizard 5
Psychic 4
Sorcerer 5
Mesmerist 4
Illusion
As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.
Class Levels:
Wizard 7
Psychic 6
Sorcerer 7
Mesmerist 6
Enchantment
You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny.
Class Levels:
Bard 5
Skald 5
Wizard 7
Psychic 7
Sorcerer 7
Mesmerist 5
Antipaladin 4
Conjuration
Sense creatures suffering from fear, then teleport close to them.
Class Levels:
Magus 6
Witch 6
Cleric 6
Shaman 6
Wizard 6
Psychic 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Antipaladin 4
Divination
When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt.
Class Levels:
Bard 1
Skald 1
Cleric 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Occultist 1
Warpriest 1