You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt a Craft (painting) check.
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Start a psychic duel between yourself and another creature.
You impart your knowledge of nobility and peerage to the target, allowing her to recognize members of noble households, differentiate one set of heraldry from another, and otherwise identify who's who at a royal gala or
Bizarre cacophony fascinates eldritch creatures.
You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.
If cast on an object, this spell functions as magic aura, except that if you have identified the unique spellcasting signatures of a specific individual with greater detect magic or a similar spell, you can make the magi
You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.
You entice the target creatures to become romantically interested in one another.
Prevent the target from using its skill ranks, spells, feats, and abilities.
Learn answers from a subject's memories.
Switch minds with another creature for (CASTERLEVEL) hours.
Communicate a great deal of information in an instant.
Create a portal allowing entry to and exit from a mindscape.
Erase a portion of the target's mind and experiences, inflicting negative levels.
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.
Whenever the target of this spell looks into a mirror or other reflective surface where it can see its own visage clearly, it sees a Red Mantis assassin (in full armor, face hidden by a mantis mask) looking back at it.
Disturb a creature's rest with dark dreams.
Place a trap on an object to mentally damage a creature that touches it.
As lesser object possession, but with a larger object.
Project your soul into an object, animating it.
Read psychic impressions left on an object.
You make the touched poison difficult to detect or identify.
You create a latent illusion that clouds the judgment and reading ability of any creature that examines a targeted text.
Distract and fatigue the target with a creature from its nightmares.