As dream travel, but with more flexibility and able to affect more creatures.
Spellbook
Search spells by class, level, school, range, duration, components, and content status. This is the practical lookup surface for play, prep, and Forge cross-links.
You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval.
Deal 6d6 points of damage and entangle creatures in a 30-ft.-radius, and push ethereal and incorporeal creatures onto the Material Plane.
Tendril of ectoplasm grapples a creature and tethers you to it.
Cause a creature to take a -2 penalty to Int, Wis, or Cha and be staggered for 1 round.
As ego whip I, but a -4 penalty and staggered for 1d4 rounds.
As ego whip I, but a -6 penalty and staggered for 1d6 rounds.
As ego whip I, but a -8 penalty and staggered for 1d8 rounds.
As ego whip I, but a -10 penalty and staggered for 1d10 rounds.
Add an emotion component to all of the target's spells.
Ward yourself against thought detection and memory alteration.
Trap an incorporeal creature or a haunt in a mirror.
Erase psychic impressions from an object.
Shroud your unconscious self in a cocoon on the Ethereal Plane.
As ethereal envelope, but able to affect an unwilling creature.
Fill an area with invisible shards that slow movement and damage creatures.
Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft.
You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).
You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length.
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.
This functions similarly to false vision, but instead of placing the illusion on a nearby area, you can tie it to a specific individual, and can do so from great distances.
Cause creatures to hate one type of creature.
Create a ghost touch whip that passes through objects.
This spell functions like true seeing, except as noted above.