Suppress emotion and fear effects in a 20-ft.
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As intellect fortress I, plus reduce the damage of mind-affecting effects.
As intellect fortress II, plus remove partial effects of fear and emotion effects.
You impart your knowledge of nobility and peerage to the target, allowing her to recognize members of noble households, differentiate one set of heraldry from another, and otherwise identify who's who at a royal gala or
You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being.
Find a nearby magical portal.
Bizarre cacophony fascinates eldritch creatures.
You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.
If cast on an object, this spell functions as magic aura, except that if you have identified the unique spellcasting signatures of a specific individual with greater detect magic or a similar spell, you can make the magi
Slaughter creatures in a line.
Send a target into a dangerous extradimensional maze.
Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action.
As mental barrier I, but +6 to AC.
As mental barrier I, but +8 to AC.
As mental barrier III, plus 25%% chance to prevent critical hits and sneak attacks.
As mental barrier III, plus 50%% chance to prevent critical hits and sneak attacks.
Prevent the target from using its skill ranks, spells, feats, and abilities.
Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world.
Learn answers from a subject's memories.
Switch minds with another creature for (CASTERLEVEL) hours.
Swap minds with another creature forever.
Mentally deal 1d6 points of damage per level.
As mind thrust I, but deal 1d8 points of damage per level (maximum 5d8).
As mind thrust II, but deal a maximum of 10d8 points of damage.