As mind thrust II, but a maximum of 15d8 points of damage and target is fatigued for 1 round.
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As mind thrust IV, but target is exhausted or fatigued for 1 round.
As mind thrust IV, but maximum 20d8 points of damage and target is exhausted or stunned for 1 round.
Communicate a great deal of information in an instant.
Create a portal allowing entry to and exit from a mindscape.
Erase a portion of the target's mind and experiences, inflicting negative levels.
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.
Whenever the target of this spell looks into a mirror or other reflective surface where it can see its own visage clearly, it sees a Red Mantis assassin (in full armor, face hidden by a mantis mask) looking back at it.
Disturb a creature's rest with dark dreams.
Place a trap on an object to mentally damage a creature that touches it.
As lesser object possession, but with a larger object.
As possess object, but the object is more powerful and you can possess a construct.
Project your soul into an object, animating it.
Read psychic impressions left on an object.
You create a latent illusion that clouds the judgment and reading ability of any creature that examines a targeted text.
Distract and fatigue the target with a creature from its nightmares.
As oneiric horror, plus Str damage.
You lay bare not only the mind of a target, but the target's history as well.
Target becomes hostile to all creatures.
If a target weapon is sheathed or slung as the spell is cast, this functions as peacebond, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster.
This spell functions as audiovisual hallucination, except that the phantasm you create includes visual, auditory, olfactory, tactile, and thermal components, and the phantasm follows a complex script.
Force a creature to see the negative side of things.
You cause the creature to believe she has a debilitating affliction.
Trick a creature into thinking it can't breathe.